Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 85 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 90 | 212 |
| Backloggd ratings | – | 89 | 750 |
| Xbox store ratings | – | 80 | 750 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (14)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“While Nintendo has definitely changed its stance in the last few decades, this game feels like a blend of old-school mechanics and new-age thinking; it's an homage to the challenge and style of old games, while simultaneously presenting itself stylistically as being something more contemporary. If you're looking for a game that will be different each time you play it, look no further.”
read full review ↗ - 80
“The Binding of Isaac: Afterbirth+ is the most updated console version and features two-player co-op. With both Joy-Con, there is a lot of game here to play with someone friendly. With over 10 endings and a seemingly endless amount of unlockable content/features, expect to get far beyond 100 hours logged in. For its price, The Binding of Isaac: Afterbirth+ pretty much has it all and more thanks to the Switch hardware. For some it may become a grind, and others may never be able to get past Edmund McMillen's wonderful sense of humour. Those who get beyond those quibbles will have one of the most addictive and creative indie games in their pockets and on their TV.”
read full review ↗ - 85
“I think the game is supremely enjoyable, but it’s not for everybody. Now if you’ll excuse me, I have to travel through Mom’s Scarred Womb and destroy what appears to be a giant fetus before taking on Satan. Toodles!”
read full review ↗ - 90
“The Binding of Isaac Afterbirth+ on Switch isn't just a brilliant port - it's arguably the best way to enjoy a modern roguelike classic. ”
read full review ↗ - 90
“Without a doubt, The Binding of Isaac is the most varied, addictive dungeon-crawler ever made. As the most definitive version, Afterbirth+ is perfect both as a portable game for quick runs and as a docked game for lengthy plays. A must-have for Switch owners.”
read full review ↗ - 90
“The Binding of Isaac: Afterbirth+ adds more of what we loved about the original and keeps the formula fresh. It’s a tough game, but one that balances challenge with a refreshing feeling of the unexpected. The unpredictable items and varied enemies make it one of the most wacky and replayable games I’ve ever experienced.”
read full review ↗ - 80
“All in all, I enjoyed The Binding of Isaac: Afterbirth+ a lot more than I should have. I’ve gotten a lot of playtime from the game and I don’t plan on stopping anytime soon, so the $39.99 price point (although higher than the competition) doesn’t bother me to have a nice physical copy and manual. Plus, the Switch version has some exclusive DLC not available on other platforms (yet), so it’s really the best version of Isaac to get. If you are looking for a stroll in hell with dark humor and fun top-down twin stick shooting, The Binding of Isaac: Afterbirth+ is a solid addition to the Switch.”
read full review ↗ - 90
“The Binding of Isaac: Afterbirth+ is a perfect fit for the Switch, and barring some framerate problems in local multiplayer, is arguably the best way to play this modern classic.”
read full review ↗ - 80
“Too weird and repellent for a mainstream audience, too brilliant for any serious gamer to ignore, The Binding of Isaac has found a surprisingly natural home on Switch. It’s ideal for short bursts and longer sessions of handheld play, and the sort of title that only gets richer and more interesting the more hours and effort you put in. Edward McMillen’s cult classic isn’t for everyone, but if it’s for you there’s no better way to play it.”
read full review ↗ - 90
“The final chapter of the Isaac series has arrived, and what a wacky, bare-buns ride it's been. [Issue #27, May/June 2017, p. 69] ”
- 85
“The Binding of Isaac: Afterbirth+ is a formidable dungeon crawler with a lot of content, an addictive action and a great art style. ”
read full review ↗ - 80
“The Binding of Isaac is a game where you’ll get out what you put in. There’s so much to uncover that fleshes out the simple mechanics into a deep and rich experience, but you have to work for it. If you’re someone who hates looking up wikis or guides to assist with playing games, then it’s definitely not for you. The portability of the Switch version makes it more enjoyable than those on other platforms, but the unfortunate Australian pricing of it complicates recommending it because it’s just too much.”
read full review ↗
…and 2 more tracked reviews.

