How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 75 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 67 | 51 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (52)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Blaming a game this casual and calm for being obtuse is like yelling at the masseuse for doing too good of a job.”
read full review ↗ - 73
“An artistic game that will make you forget the outside world. Hohokum is pure magic.”
read full review ↗ - 60
“The title’s at its best when you meander through its oversaturated scenes without purpose, but that means that it’s not recommended for everyone.”
read full review ↗ - 90
“This is a game that sticks with you long after you switch it off.”
read full review ↗ - 70
“It’s easy to get lost in Hohokum’s enchanting scenes, but it’s just as easy to come crashing back down to Earth when you lose your way.”
read full review ↗ - 85
“Hohokum is a perfect blend of low-impact gameplay, adorable visuals and a great soundtrack. The only downsides are some of the harder puzzles towards the end, but those frustrations are easy to overcome if you give Hohokum the time it deserves.”
read full review ↗ - 88
“In these days, players are surrounded by identical shooter games but Hohokum, offers them an exit way.”
read full review ↗ - 65
“Hohokum‘s intriguing collection of free-form worlds begs exploration, but the game’s questionable structure stifles the ability to play it on your own terms. It’s an aural and visual spectacle, but it’s also a lot more frustrating than it ever needed to be.”
read full review ↗ - 88
“Hohokum is one of those games that could only have been created by a small team, so distinct are the voices within the presentation and design.”
read full review ↗ - 75
“Hohokum is an excellent cross between LocoRoco and Journey, one of the very best indie games on PS4. It really captivates the player thanks to its visual touch, its wonderful soundtrack and the simplicity of its gameplay. Despite of offering only a few hours of game, Hohokum remains a UFO that will satisfy every lover of poetic productions.”
read full review ↗ - 90
“It’s certainly not going to be a game for everyone but it undoubtedly resonated with me.”
read full review ↗ - 80
“Hohokum is a pretty odd experience, where traditional game mechanics is hard to find. What’s left is a game free from tutorials and instructions, with a beautiful world where nothing feels forced. Thanks to that both the hardcore player and the beginner can find something here.”
read full review ↗
…and 40 more tracked reviews.
