videogamescritic
← all games
Killer Instinct

Killer Instinct

Double Helix Games · released Nov 22, 2013

2D FightingPCXbox One

The iconic fighting game franchise is back with upgraded visuals, over-the-top action, a wild cast of combatants, rocking reactive music, and C-C-C-Combo Breakers. Choose from a diverse set of characters, each with fluid animations, unique combat tactics, and flashy special attacks. Utilize an open-ended combo system to rack up massive combos as your opponent looks for openings to break your flow and turn the tides of battle. Go online and test yourself against players from all over the world, or bone up on your combat skills in detailed tutorials.

68
VGC Score
·No trend datamedium confidence
73%
Press
68%
Player sentiment
638
Ratings

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)7320
All-time Steam reviews0
Metacritic user ratings68319
Post-patch Steam reviews (trust-weighted)0
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 3h ago · full methodology →

Press & Creators reviews (48)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 60
    trust 71Nov 18, 2013

    As much as Killer Instinct is a sound and inviting fighter mid-battle, it's an experience that ultimately feels hollow everywhere else. Online play, as spare as it is, may present a limitless well of competition to draw from, but with only six fighters to master and very few modes of play, Killer Instinct lacks the value and staying power offered by most other modern fighting games.

    read full review ↗
  • 83
    trust 69Nov 27, 2013

    Maybe Double Helix didn't choose the best model to bring back this beloved Franchise to life, but they certainly did a great job maintaining everything that fans loved from the original game. Killer Instinct fans shouldn't let this game pass without, at least, trying it.

    read full review ↗
  • 80
    trust 67Dec 6, 2013

    By no means is it going to topple some of the more prominent fighting titles, but it is definitely an interesting and pretty game that can be enjoyed by casual and hardcore players alike.

    read full review ↗
  • 75
    trust 66Nov 18, 2013

    The new Killer Instinct succeeds at stoking nostalgic fires while updating the action. However, a piecemeal season-based approach means that the initial incarnation is extremely light on content, revealing a fighter that’s as packed with vibrant combos as it is unfulfilled promise.

    read full review ↗
  • 70
    trust 66Nov 18, 2013

    Killer Instinct is definitely fun, if a bit lacking in depth. The lack of campaign mode and limited character options mean it won't take long for you to breeze through the entirety of the content offering, but the online versus should ensure that you get plenty of enjoyment for your investment.

    read full review ↗
  • 70
    trust 66Nov 21, 2013

    The dojo is amazing. All fighting games from now on need to step up.

    read full review ↗
  • 70
    trust 64Nov 18, 2013

    An excellent reboot of an unfairly forgotten fighter, but the way it’s being sold does it no favours and severally restricts the fun to be had online.

    read full review ↗
  • 65
    trust 61Nov 18, 2013

    While I’m still not a fan of Killer Instinct’s dial-a-combo mentality nor its eclectic cast of characters, Double Helix’s efforts to bring the series back from the dead are commendable, and while some mistakes were made along the way, this is probably the most interesting and enjoyable the franchise has ever been.

    read full review ↗
  • 84
    trust 61Nov 18, 2013

    Not only is its combat system flashy and well thought out, it's well explained too, thanks to its powerful training tools, and what is easily the most complete guide to terminology and tactics ever assembled in a fighting game.

    read full review ↗
  • 75
    trust 60Nov 25, 2013

    A fairly barebones fighter, but an entertaining one all the same. In time, it could be an excellent Xbox One exclusive.

    read full review ↗
  • 70
    trust 60Dec 9, 2013

    Double Helix Games had to do something big for this brand new Killer Instinct, something that sticks with the codes of today's fighting games. They took a lot to Street Fighter, it's not genius, but you can feel the balance between old stuffs and new ones. It's fast and explosive but Killer Instinct hits far too hard in the wallet.

    read full review ↗
  • 70
    trust 60Dec 29, 2013

    An excellent tutorial partially makes up for the tiny roster. [Feb 2014, p.68]

…and 36 more tracked reviews.