Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 78 | 11 |
| All-time Steam reviews | 93% | 87 | 80 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 18m ago · full methodology →
Press & Creators reviews (22)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Freedom Finger is at best hit-and-miss. For every positive, there's also an obvious flaw, but that doesn't mean it's not still a good game. It's certainly not for everyone, primarily because of the offensive tone of the game, yet the moments that really do land and the cracking soundtrack make it worth playing.”
read full review ↗ - 80
“Freedom Finger is a completely unexpected retro shooter banger. Its unique hand-drawn style, amazing soundtrack, highly offensive humour and various unique and clever gameplay mechanics all come together to deliver a beautifully anarchic ride through a madcap campaign that backs up its brash stylings with solid and challenging gameplay.”
read full review ↗ - 90
“Overall I feel it was worth the experience, and I’m looking forward to replaying the game in the near future. If you’re down with often crass humor and underground music, Freedom Finger is a game that should be on your radar.”
read full review ↗ - 85
“When I originally caught this title at PAX I was drawn in by its sheer attitude, blending together some great voice acting, an abundance of perhaps crude but entertaining humor, and an absolutely kicking soundtrack...”
read full review ↗ - 75
“A surprisingly interesting and unique horizontal shooter, but it might be an acquired taste.”
read full review ↗ - 70
“As it stands this is a game that I picked up once and put down without any intention of coming back. Still, I loved the time I spent with it.”
read full review ↗ - 90
“Freedom Finger is awesome, especially if you're a shoot-'em-up fan. Even if you're the type to skip over cut scenes or aren't moved by the graphical style, the shooting mechanics are enough to sway you, since it plays around with the formula enough to feel different from everything else. Mix it in with a truly electric soundtrack, and you have a pleasant surprise of a game, and its only weakness is that it was released this year, which has had some really outstanding indie titles.”
read full review ↗ - 50
“In practice, however, enemy ships frequently launch bullets directly in front of them. Enemy ships can inflict contact damage, as well. Since it takes time to complete grabs successfully and punching makes it easy to lose track of where you’ll end up once the punch motion ends and your ship has shifted closer to enemies, neither are practical outside of a handful of boss fights. Freedom Finger takes its idea of a no-nonsense space shooter with political overtones and oodles of profanity and builds off of it in interesting ways, but “interesting” and “fun” don’t always overlap, and I didn’t have as much fun with Freedom Finger as its outlandish concept appeared to promise at the outset.”
read full review ↗ - 80
“An amazing soundtrack and clear art direction surround solid gameplay loops, resulting in Freedom Finger being worth the money…and that’s without paying too much attention to the mastery of Aesop Rock’s tracks.”
read full review ↗ - 80
“I love that Freedom Finger sticks it, quite literally, to any expectations or tropes of the shmup genre. It's tough, puerile and loud, while being thoughtful, creative and satirical. The music is fantastic, the challenge rewarding, and its only real hindrance is the ability of your fingers and thumbs.”
read full review ↗ - 70
“Freedom Finger has some fantastic gameplay but its social and political satire is somewhat underwhelming.”
read full review ↗ - 69
“Freedom Finger is a side scrolling shot´em up game with an artistic section drawn entirely by hand. Humor and surreal accompany us through forty levels as we sail through space with our hand-shaped ship.”
read full review ↗
…and 10 more tracked reviews.
Patch history
- 1.1.108 Release Notes!Jul 27, 2020significant · resets scoring window
- The Rhymesayers Update - NOW AVAILABLE!Mar 24, 2020significant · resets scoring window
- 1.0.083 Release NotesOct 15, 2019
- 1.0.079 Release NotesOct 2, 2019significant · resets scoring window
