Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 66 | 33 |
| Creator reviews (1 tracked) | – | 90 | 1 |
| All-time Steam reviews | 77% | 72 | 1000 |
| Metacritic user ratings | – | 57 | 9 |
| Post-patch Steam reviews (trust-weighted) | 66% | 64 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 4 reviews sampled · 5 total reviews in window · weighted 1.4 up / 0.7 down · computed 1h ago · full methodology →
Press & Creators reviews (60)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“As a fan of Lovecraftian horror, Moons of Madness is quite the disappointment. The story manages to hold strong for the first half of the game, but quickly loses itself in its own pacing by the end of it, resulting in an ending that hardly left me feeling satisfied. Of course, that’s even before you consider the gameplay side of things, gameplay that ranges from tacked-on to just unnecessary.”
read full review ↗ - 70
“Moons of Madness is a pleasant and very beautiful adventure with nice puzzles and a well-written story, which includes references to the films "The Martian" or "Prometheus", and the legacy of the cult author. It is a pity that the oppressive atmosphere of sticky nightmare and horror failed because of not impressive monsters. Otherwise, if you are a fan of this format of games, it is definitely worth a try.”
read full review ↗ - 75
“Well-made adventure that strives to be more than just average walking simulator.”
read full review ↗ - 50
“Moons of Madness demonstrates adaptation mismanagement of Lovecraft’s method to leave you haunted by his story’s horrific implications.”
read full review ↗ - 80
“Moons of Madness may be light on scares, but the great use of its setting and very strong storytelling make for a compelling narrative-driven experience.”
read full review ↗ - 65
“Moons of Madness is a game whose parts do not end up integrating. The proposal is not bad and it has interesting moments that will provoke the worst of fears, however, its failures and limitations end up acting against it.”
read full review ↗ - 50
“There is something engaging here, but it’s marred by weak scares and, less forgivably, dull as dishwater gameplay.”
read full review ↗ - 55
“In the end, I think Moons of Madness is an ok game that could have used a little more fine tuning with both the story and the horror/survival mechanics.”
read full review ↗ - 68
“At the end of the day, if you feel like getting startled and wandering around a horror atmosphere for a few hours, Moons of Madness will serve adequately. The visuals and sounds are well crafted and immersive. Just be aware that the game itself is mainly a walking simulator with a B-movie plot and some minigame puzzles mixed in.”
read full review ↗ - 80
“It won’t revolutionise either the horror or walking simulator genre, but it’s a strong entry nonetheless.”
read full review ↗ - 60
“Even with the stage properly set, Moons of Madness ultimately fails to reel you in and demand your attention. It has a pretty high production value, and the setting is interesting. However, I never felt any sort of attachment to the main character and ultimately cared more about the otherworldly environment.”
read full review ↗ - 90
“Do you enjoy slower-paced, puzzle-driven horror games? Does the phrase “Lovecraftian horror on Mars” get your attention? If either or both of these is true, Moons of Madness is a horror game you shouldn’t miss.”
read full review ↗
…and 48 more tracked reviews.
Patch history
- Moons of Madness Update 1.02 Patch NotesNov 13, 2019
- Moons of Madness Update: October 30, 2019Oct 30, 2019
- Moons of Madness Update: October 24, 2019Oct 24, 2019
