Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 72 | 63 |
| Creator reviews (2 tracked) | – | 86 | 1 |
| All-time Steam reviews | 77% | 72 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 78% | 73 | 26 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 73 reviews sampled · 53 total reviews in window · weighted 44.3 up / 12.4 down · computed 2h ago · full methodology →
Press & Creators reviews (108)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“Re-Reckoning is a bad remaster of a great game. Lackluster graphics, fluctuating performance, and numerous technical issues mar this otherwise solid RPG experience.”
read full review ↗ - 60
“Kingdoms of Amalur: Re-Reckoning retains all the major flaws of an original game, but if you want to dive into the interesting world of Amalur, buy this remaster.”
read full review ↗ - 80
“Kingdoms of Amalur: Re-Reckoning is an immensely enjoyable fantasy RPG that doesn't have as much remastered content as it could, but one that's still well worth a purchase for anyone looking for a change of pace from modern sword and board games.”
read full review ↗ - 60
“Kingdoms of Amalur: Re-Reckoning is a rather barebones revamp of a cult classic action RPG that's really beginning to show its age in many respects. The core combat here is still strong stuff, crunchy hack and slash action with plenty of flexibility and variety in how you go about decking out your character, but it's also surrounded by a world and story that are very much of their time. Fans of the original game will no doubt enjoy what is a mostly fine Switch port, but there so many other, more modern RPG experiences available at this point on Nintendo's console that everyone else should perhaps approach with a measure of caution.”
read full review ↗ - 40
“With the exception of a new difficulty and some minor enhancements to its combat, Kingdoms of Amalur feels like a remaster built upon the community previous efforts on modding the original game. The biggest “improvement” you’ll see, at least on PC, is a myriad of new bugs and headaches. Stick to the original if possible.”
read full review ↗ - 80
“You’d be hard-pressed to find a 30-to-60 hour RPG with a lot of meat & teeth in its gameplay & story for just US$40.”
read full review ↗ - 70
“Despite not being the remaster the CG trailers would have us believe, Re-Reckoning remains a worthy title everyone should experience.”
read full review ↗ - 80
“Remasters of past games, even ones that are at least somewhat revered, can be a tricky business...”
read full review ↗ - 70
“Putting together a final rating for this package is tricky, much like it always is for a remaster. Ultimately, then, I’m aiming this final score more toward people who have never played the game before. Kingdoms of Amalur: Re-Reckoning needs some spit and polish to get it working properly. If that happens you can bring the score up to a full four out of five stars. But right now, if you can deal with its issues there’s an RPG that was clearly made with love waiting for you.”
read full review ↗ - 50
“Kingdoms of Amalur: Reckoning's MMO beginnings are pretty obvious due to how generic the world and its lore is, and from how repetitive and… non-role-playing-game-esque it actually is. This is basically a simpler, more casual friendly version of Skyrim, and while definitely somewhat enjoyable, it's not exactly "the best RPG of 2012" as some have claimed. Even worse? The remaster of this generic MMO-ish "RPG" is a total lie. Put the original next to its new version, and it will be easy to assume that the developer just played with the contrast and saturation gliders a bit, and nothing more than that.”
read full review ↗ - 70
“Kingdoms of Amalur: Re-Reckoning still plays much the way it did in 2012, ambitious in scope but lacking in depth. You may not be compelled to see it through to the end, but you’ll enjoy most of the time spent with it.”
read full review ↗ - 80
“Kingdoms of Amalur: Re-Reckoning is still the game to beat when it comes to RPG combat, though this remaster plays things a bit too safe, considering its price tag.”
read full review ↗
…and 96 more tracked reviews.
Patch history
- New update now live!Mar 17, 2023
- Kingdoms of Amalur PatchJun 20, 2022
- Fatesworn DLC Update: The Chaos RealmNov 9, 2021
- Fatesworn DLC Update: The Gale CrossingSep 6, 2021
