Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 77 | 56 |
| All-time Steam reviews | 88% | 81 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 84% | 77 | 24 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 68 reviews sampled · 61 total reviews in window · weighted 36.7 up / 7.2 down · computed 2h ago · full methodology →
Press & Creators reviews (78)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“While the puzzles could have been done better, the storyline in Call of the Sea is top notch with fantastic voice acting and atmospheric sounds.”
read full review ↗ - 80
“Call of the Sea is an example of a well-written and really captivating walking simulator, which, although inspired by the work of Lovecraft, tells a completely different story.”
read full review ↗ - 90
“Call of the Sea certainly isn't an experience meant for long winter nights. However, in its few hours of playtime it presents a well-written story full of mysteries, which are gradually discovered by the player. Moreover, the title has astounding graphics and music, which is a treat worth listening to after finishing the game. If you're a fan of adventure games, this is a title that you must play!”
read full review ↗ - 90
“Mystical journey on a tropical island is what we all need during this period of closed borders.”
read full review ↗ - 80
“With attention beneficially split between puzzles and story, Call of the Sea charms with an enjoyable pulp adventure.”
read full review ↗ - 80
“Call of the Sea takes the player on a journey of self discovery that I think everybody should experience.”
read full review ↗ - 75
“Fitting for this studio’s name, Out of the Blue's puzzle-adventure debut resonates due to its mechanical challenge and atypical approach to Lovecraftian fiction.”
read full review ↗ - 80
“An almost escape room-like and gorgeous adventure that will test your wits and tells an engaging story along the way”
read full review ↗ - 50
“Call of the Sea can be described as: a forgettable adventure, sprinkled with fun, but easy puzzles. The exposition-heavy "narration" of the main heroine ruins the atmosphere of this journey, which isn't that strong to begin with, especially for a story dealing with eldritch terrors from beyond. The only reason to play this are the puzzles, although they too fail to keep you invested, as you won't really care about reaching the end, especially if a fan of Lovecraft, which will instantly turn the plot into an extremely predictable one. It has its moments, sure, and the visuals are beautiful, but this is generally a mediocre experience.”
read full review ↗ - 80
“Call of the Sea might have an overly familiar premise and some less-than-stellar puzzles, but it's a gorgeous, enjoyable game boosted by strong production values and involved world design.”
read full review ↗ - 60
“Aesthetically, the game looks really pretty and is totally evocative of its 1930s setting. The game is plagued with hammy dialogue that makes it feel totally campy and like an old B-movie, but not altogether terrible when coupled with the Lovecraftian influence it draws on. Call of the Sea is a mostly fun puzzle game that falls short on the mystery it tries to have you unveil. While it looks aesthetically pleasing and ticks a lot of boxes for its period setting, the story is lacklustre and predictable.”
read full review ↗ - 70
“Call of the Sea tells the story of Norah and her meaningful journey to an island. This journey has some ups and downs, and you can say that the ups are more often and more important at the end of the day. I think that perfectly describes the game itself as well; A good adventure game that could really be better in some aspects.”
read full review ↗
…and 66 more tracked reviews.
Patch history
- Call of the Sea Patch 1.5.3.0Jul 19, 2021
- Call of the Sea Patch 1.4May 10, 2021significant · resets scoring window
- Call of the Sea Patch 1.3Apr 27, 2021
- Call of the Sea Patch 1.2.112.0Mar 16, 2021significant · resets scoring window
- Call of the Sea 1.1.105 [PATCH NOTES]Dec 21, 2020significant · resets scoring window
- Release NotesDec 8, 2020
- Just a little updateOct 15, 2020
