Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 86 | 23 |
| All-time Steam reviews | 93% | 87 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 85% | 79 | 7 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 19 reviews sampled · 15 total reviews in window · weighted 13.9 up / 2.4 down · computed 8h ago · full methodology →
Press & Creators reviews (28)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Unsighted combines some very familiar ideas: it's a top-down, roguelite, sci-fi Metroidvania with a strong 16-bit aesthetic. Its time-is-ticking, post-apocalyptic scenario is brought to life by the enchanting palettes of its pixel art, making a world you want to explore, full of characters you want to know. Far from punishing, it leans more on the 'lite' than the 'rogue', letting fun prevail, as it will, thanks to the addictive rhythm of the controls, backed by punchy sounds. The cooperative multiplayer is icing on top of an already well-iced cake. Combining flavours of Super Nintendo classics with modern playability, Unsighted is the game 1995 desperately wanted to make but just didn't know how.”
read full review ↗ - 90
“In no uncertain terms? Unsighted is awesome. More people should know about it and play it, especially considering that the game goes out of its way to be accessible even to people who usually find Souls-like titles too hard, or people who dislike the timer mechanic but still want to experience the game, or even people looking for a harder ride. This is a good game and you should go play it. It’s not quite for everyone… but it’s as close as any title I’ve reviewed comes to being a must-play.”
read full review ↗ - 90
“Unsighted is interesting to me, in part because at just a casual glance, or even just a very short play session, I believe people will severely underestimate its ambition and execution...”
read full review ↗ - 70
“Unsighted delivers engaging top-down action combat and a heartwarming narrative about connection, sacrifice, and love. The gameplay is fast and victory tastes sweet. Not everyone will enjoy the journey's burdens, and getting lost can frustrate you immensely, but the destination is worth the journey.”
read full review ↗ - 85
“Overall, UNSIGHTED is a game that I hope doesn't fall into the "hidden gem" category. For the simple reason that it is a gem that should not be hidden and needs to be in the line of sight (get it?) of as many gamers as possible. Despite the stress of the lifespan gimmick, this unique element is what will keep you on your toes and panicking, worrying but ultimately loving your time as Alma. The narrative is beautiful, and characters are all full of life and loveable, making for a gaming journey that you will genuinely care about.”
read full review ↗ - 80
“Unsighted remixes familiar ideas with an engrossing spin on what it means to take on a time-sensitive mission to save the world.”
read full review ↗ - 90
“UNSIGHTED excellently combines multiple genres to create an experience unlike any other. It offers exhilarating combat and complex puzzles alongside a meaningful and unique sci-fi narrative.”
read full review ↗ - 70
“Simply put, Unsighted won’t appeal to everyone. The core experience is fun and the puzzles engaging, but it’s also a rough game that prioritizes speed above all.”
read full review ↗ - 90
“That just scratches the surface - there’s also crafting, a chip slot equipment system, companions to help in battle, some simple item fishing a la Hades, unique weapons to divine, and many more secrets we haven’t even touched upon. For Brazilian developer Studio Pixel Punk, Unsighted is an accessible and content-rich debut with a compelling sci-fi drama at its core, and certainly in the argument for one of the best metroidvanias of the year.”
read full review ↗ - 85
“I didn’t know what to expect from UNSIGHTED, but all I know is that I was pleasantly surprised by the results. It’s a game that features a really fun and fast-paced combat system, with some excellent world design, all tied together by a really unique time mechanic. This might be a game that will fly under everyone’s radar, but I would highly recommend UNSIGHTED to anyone looking for a good challenge or a fun world to explore.”
read full review ↗ - 85
“Unsighted is certainly one of the best games of this year, both for its visual presentation and its refined mechanics. However, a hint of wasted potential can be felt when faced with the amount of elements available in its gameplay that were underutilized, in addition to a narrative that does not develop as well as it could. Still, the title is a great adventure that deserves to receive a sequel.”
read full review ↗ - 88
“UNSIGHTED deserves recognition and exposure not only for the crisp design, beautiful world, hypnotic tunes, and abundant secrets, but for the unique concepts it introduces to great effect, namely the NPC death timers. The stakes in games often lie in winning or losing a fight and having to expend more personal time on a fight that bruised our egos. Here, we have the added layer of humble automaton friends’ lives hanging by a thread. Even though I found several secrets throughout my initial trek, I am absolutely certain more can be uncovered; I just might take a rare plunge into New Game+.”
read full review ↗
…and 16 more tracked reviews.
Patch history
- Update Notes for patch 1.1.4Jan 8, 2022
- Update notes for patch 1.1.3Jan 4, 2022
- Update Notes for patch 1.1.2Jan 2, 2022
- Version 1.1 released!Jan 1, 2022significant · resets scoring window
- Update Notes for patch 1.0.7.4Dec 27, 2021significant · resets scoring window
- Update Notes for patch 1.0.7.3Oct 26, 2021
- Update Notes for patch 1.0.7.2Oct 26, 2021
- Update Notes for patch 1.0.7.1Oct 23, 2021
- Update Notes for patch 1.0.7Oct 19, 2021
- Update Notes for patch 1.0.6.9Oct 18, 2021
- Update Notes for patch 1.0.6.8Oct 15, 2021
- Update Notes for patch 1.0.6.7Oct 12, 2021
- Update Notes for patch 1.0.6.6Oct 10, 2021
- Update Notes for patch 1.0.6.5Oct 10, 2021
- Update Notes for patch 1.0.6.3Oct 8, 2021
- Update Notes for patch 1.0.6.2Oct 7, 2021
- Update Notes for patch 1.0.6.1Oct 6, 2021
- Update Notes for patch 1.0.6Oct 6, 2021significant · resets scoring window
- Update Notes for patch 1.0.5.1Oct 2, 2021
- Update Notes for patch 1.0.5Oct 2, 2021significant · resets scoring window
