Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 72 | 9 |
| All-time Steam reviews | 94% | 88 | 70 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 2 total reviews in window · weighted 0.7 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (16)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“For the tiny asking price you get a complete and charming single experience that will keep rewarding your efforts with extra content that, in turn, helps to expand the multiplayer portion of the game. Tight controls and enjoyable in-game physics seal the deal, and while a more traditional racing mode would have been nice, what's on offer more than justifies the low asking price.”
read full review ↗ - 50
“REKT is a game that has some potential, but ultimately suffers from being very light on content while seemingly missing every chance to realize that potential. If you like the idea of playing a slimmed-down version of Tony Hawk’s Pro Skater meets Rocket League with cars instead of skateboards, you can certainly get some enjoyment out of this. But I think that’s a pretty niche audience for a game in today’s market.”
read full review ↗ - 75
“When you’re dealing with budget titles the bar for evaluation is a tricky thing to evaluate...”
read full review ↗ - 60
“Rekt! High Octane Stunts is a very lightweight stunt game. The casual play style, and easy to grasp controls, make it a decent option for children. There is very little penalty for failure, and the package is dense with unlockable content. It is a humble, often boring, yet endearing title that is easy on the eyes. The most challenging quality within, is playing for long sessions. Rekt!'s style is only enjoyable in short bursts and anything more than two hours will make players enter an existential fugue state.”
read full review ↗ - 63
“All in all, REKT! High Octane Stunts feels like an old-school arcade game. It is a bit of a misnomer to call it a racing game, despite having a car in it. At its core, REKT is all about the stunts and points, and while the game handles well and delivers on that promise, the number of environments and differences in unlocked cars are somewhat limited. There are not a lot of modes here either. What is there is great deal of fun for a time, but REKT! High Octane Stunts’ overall content is somewhat lacking.”
read full review ↗ - 70
“Rekt! High Octane Stunts is fun. The multiplayer is fine, but the solo game is where it's at with a classic arcade loop, plenty of unlockables, and controls that are easy to pick up and play. It does well if you want something that isn't all that serious. Given the game's $6 price tag, Rekt! Is a fine choice for those who want a quick fix in the extreme sports genre.”
read full review ↗ - 69
“All in all, REKT! is a fun, arcade style stunt game that is best played locally with others. Solo players have a lot to unlock but the repetition might mean that it’ll take some time to get everything available. Snappy, easy to pick up controls and fun level design mean that even then, it is still fun in short bursts.”
read full review ↗ - 60
“Those who grew up playing skateboarding games will feel right at home playing Rekt! High Octane Stunts, with an added appeal for those who also enjoy car titles. The game combines fun challenges with a wide array of different tricks to let players have fun riding around each map either by themselves or with friends. Rekt! does suffer from a lack of variety in map types, which can get old pretty quickly, but it's a strong choice for gamers who want short, measured bursts of excitement or a quick distraction that doesn't require much investment at all.”
read full review ↗ - 60
“If you placed a Tony Hawk title and the cars from Rocket league into a blender and mixed them together what do you think the end product would be? Well, I have the answer, that would be REKT: High Octane Stunts! Developed by Little Chicken Game Company and published by No Gravity Games, the game is available across several platforms. Starting its life on the mobile gaming scene, REKT: High Octane Stunts is also on Steam and Nintendo Switch. For the purpose of this review, I’ll be playing the game on Xbox Series X.”
read full review ↗ - 78
“REKT! High Octane Stunts is a simplistic but enjoyable driving experience that offers up a nostalgic homage to retro games gone by. The fun neon colours and upbeat sounds immerse you in the gameplay, and you'll find yourself really invested in the action.”
read full review ↗ - 60
“Overall, REKT! High Octane Stuns is a decent game, which, for the price, might be worth checking out if it sounds like it’s your thing. Nonetheless, I honestly don’t think that you’ll miss much if you decide to skip it. If you’re on the fence, you can always download and check out the demo on Steam.”
read full review ↗ - 60
“You’ll have a great time with REKT!... for about an hour or so. After that, it quickly becomes obvious that you would have seen everything the game has to offer. It’s clear that this is a brilliant casual experience, with its strong fundamentals, easy-to-pick-up gameplay and truckload of customisation. It’s simply that with nothing added on top of it, REKT! ends up rather stale.”
read full review ↗
…and 4 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
