Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 70 | 30 |
| All-time Steam reviews | 75% | 71 | 873 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 79% | 73 | 5 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 14 reviews sampled · 11 total reviews in window · weighted 8 up / 2.1 down · computed 3h ago · full methodology →
Press & Creators reviews (48)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Make & Break is at its best when injecting variety into the campaign, not only mixing up the environments but the game modes.”
read full review ↗ - 40
“Rock of Ages 3 failed to impress us on almost any level. It's definitely a game with character, and it could feasibly work its charms on you, but in its drive to be different and unusual it seems to have neglected to be fun. Still, it certainly has an audience; broadly speaking, you don't get to a second sequel without your game mattering to someone. If you can muscle through the frustrations, you might be able to roll with Rock of Ages 3, but with so many other worthy titles on Switch, we can't say we'd recommend it.”
read full review ↗ - 70
“Rock of Ages 3 appears to be more of the same. It’s crafted well…but it’s just not something that fits in my personal taste. For a tower defense fan whose never tried out the franchise, this is likely a good starting point. Otherwise, only hardcore fans need apply.”
read full review ↗ - 70
“While the series is starting to grow long in the tooth, running low on laughs and short on captivating historical personalities, it can fall back on solid mechanics, a substantial campaign, and, now, the freedom to design and share homemade maps.”
read full review ↗ - 77
“There's nothing wrong with a little weirdness and quirk and I've been very pleased that the Switch has delivered quite a bit in that vein over its lifespan...”
read full review ↗ - 60
“If you're looking for something different, this is worth a try -- just don't expect to be building masterpieces.”
read full review ↗ - 65
“Rock of Ages 3: Make & Break is what I'd guess is a refinement more than a revolution of their ongoing series of paper cut out, boulder racing, and tower defense game using historical figures and public domain music. My disappointment isn't that it's a bad game, more that I see the potential for a really special indie title that could have a diverse array of level types, well-crafted humor, and a well-defined creator tool to build a more evergreen creator community around. I enjoyed my time well enough with it, but the decision to buy will depend on whether the drawbacks hit enough of your personal pet peeves.”
read full review ↗ - 85
“Part racing game, part destruction derby, and even part tower defense, Rock of Ages 3 is all ridiculous fun. With a variety of gameplay modes and a map editor, there's a lot of life to this game, too. Rock of Ages 3 is a game that focuses on just being plain ol' fun and you know something? It really is.”
read full review ↗ - 66
“Rock of Age 3: Make & Break is an alright continuation of the series, it doesn’t however take too many strides in regards to refreshing the formula.”
read full review ↗ - 70
“Rock of Ages III: Make & Break is fine. The campaign allows for more flexibility in how you approach the game, but its absurdity works best if you haven't experienced the two prior titles. The core gameplay remains fun and frustrating, with the ball-rolling mechanics providing the bulk of the enjoyment while the defense elements do the same after loads of trial and error. The level creation tool's ease of use gives the game legs, and the busy community has provided a vast library. Overall, Rock of Ages III is a good time as long as you don't expect major improvements over the formula compared to the prior titles.”
read full review ↗ - 70
“Rock of Ages 3: Make & Break is more of what worked in the previous games with a handful of new modes and a creation suite. A tactical tower defence game that’ll have you scratching your head combined with an arcade physics derby that’ll have you grinning over the destruction left in your wake, it’s a lot of fun to play. It’s still not perfect but for those who’ve had fun with the previous 2 games, this instalment builds on that formula in the right places.”
read full review ↗ - 70
“Rock of Ages 3: Make & Break won't always rock your world, but eventually the good times will roll.”
read full review ↗
…and 36 more tracked reviews.
Patch history
- 'Hot Potato' UpdateOct 9, 2020
- Patch 1.06 is outAug 21, 2020
- Patch 1.05 is outAug 7, 2020
- Patch 1.04 is outJul 31, 2020
- Patch 1.03 HotfixJul 30, 2020
- Patch 1.03 is outJul 29, 2020
- Patch 1.02 is outJul 25, 2020significant · resets scoring window
- Patch 1.01 is outJul 23, 2020
