Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 62 | 17 |
| All-time Steam reviews | 93% | 87 | 178 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 0 total reviews in window · weighted 0.3 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (34)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“It's a little ramshackle, but care and craft has gone into the making of Giraffe and Annika. There's nothing new here to speak of, but its disparate genres work well together and we had a good time unravelling the mysteries of Spica Island. A great game for kids and the young at heart, we're excited to see what developers Atelier Mimina do next.”
read full review ↗ - 70
“Though none of its constituent parts are world-beaters, the feelings they exude make Giraffe and Annika greater than their basic sum. It’s a game that’s ideal for both youngsters and those needing to spend some hours just relaxing or getting some warm, fuzzy feelings.”
read full review ↗ - 63
“There's nothing quite like a good exploration / adventure title for a few hours of enjoyment and discovery, and for the most part that's where Giraffe and Annika delivers...”
read full review ↗ - 40
“Giraffe and Annika is not a good game, which is a sad thing, as it feels like there is something missing. It's very rough, and is reminiscent it is one of those Unreal Engine 4 demos made by students. There are some redeeming qualities, like the charming character design, and a unique battle system for bosses, but it's so overshadowed by technical bizarreness and a lack of cohesive feeling that it's simply impossible to recommend to anyone but the biggest fans of Annika's design.”
read full review ↗ - 70
“Giraffe and Annika may be a bit too simple for its own good but its childlike charm makes for a light and delightful adventure game.”
read full review ↗ - 55
“At the end of the day, the gameplay isn't likely to compel you to spend the 5-10 hours needed to see the story through. Everything this game does is done better elsewhere, so dive back into the bottomless eShop sea and fish up another adventure. This Giraffe is better left on safari.”
read full review ↗ - 78
“Overall, Giraffe and Annika is a bit of a weird experience. On the one hand, it feels very unrefined. Not unfinished by any means, just not polished to the degree it could be. On the other hand, it has a very solid grasp of the fundamental requirements for a 3D platformer and rhythm game, that somehow manages to mesh them quite decently. It's short, sweet, and relaxing, but also a little janky at times, and can get a little frustrating if you're used to a tighter control scheme. Honestly, Giraffe and Annika isn't going to appeal to everyone, particularly given that it feels geared to a younger audience but can pack the difficulty for those a little older than the narrative would seem to be geared for. If your looking for a nice little relaxing game as an offhand title, Giraffe and Annika may be something you want to pick up.”
read full review ↗ - 70
“Still, even with the small nitpicks, there are quite a few things to enjoy in a low-pressure game like Giraffe and Annika.”
read full review ↗ - 70
“Honestly, the amount of attention to detail and hidden touches is enough to make me recommend this game to platformer fans, but I reckon you may wanna go for the physical edition with extra goodies or wait for a digital sale if you want to check this out. Otherwise, this is a whimsical adventure that you’ll have a fun weekend with.”
read full review ↗ - 60
“There is some enjoyment to find in the game's rhythm-based puzzles and in the comic-like sequences, but the game can get too repetitive and some of its missions feel forced and unnecessary. Overall, Giraffe and Annika needed some more time and attention dedicated to its best ideas to be a more engaging work.”
read full review ↗ - 70
“Giraffe and Annika, presents a great premise, mixing elements of exploration, platforms and rhythm. Still, its best features are the combination of graphic sequences with the soundtrack. Its plot, while not original, tends to leave a good image in the overall experience. For those looking for an adventure that owes nothing to a fairy tale, this is an excellent option to consider.”
read full review ↗ - 65
“Giraffe and Annika is clearly meant for gamers much younger than I but there were still some enjoyable parts to it for me.”
read full review ↗
…and 22 more tracked reviews.
Patch history
- Ver. 1.10 UpdateSep 17, 2020
- UntitledMar 4, 2020significant · resets scoring window
- Ver. 1.02 UpdateFeb 21, 2020
- Ver1.01 UpdateFeb 19, 2020
