Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 357 sampled Steam reviews (340 positive / 17 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing28% mention it
- Music & audio12% mention it
- Visuals & art7% mention it
- Combat7% mention it
What negative reviews complain about
- Story & writing41% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
83%
36 reviews
5-15h
97%
59 reviews
15-40h
96%
179 reviews
40-100h
98%
66 reviews
100h+
100%
17 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 86 | 7 |
| Creator reviews (2 tracked) | – | 88 | 1 |
| All-time Steam reviews | 97% | 93 | 1000 |
| Metacritic user ratings | – | 94 | 168 |
| Post-patch Steam reviews (trust-weighted) | 96% | 92 | 249 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 91.8, but scores above 88 must be earned in front of a mass audience; this verdict rests on 89,439 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 712 total reviews in window · weighted 254.8 up / 9.6 down · computed 1h ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Omori isn't a game that we would say is for everyone, but it's the kind of thing that seems like it will deeply resonate with its intended audience. If you're looking for a funny, sad, creepy, and downright disorienting RPG adventure, Omori is something you won't want to miss. The memorable narrative, offbeat sense of style, and high replayability make this one easy to recommend, even if the plot pacing can feel sluggish and the combat doesn't always deliver on its potential. We think Omori is an experience that's worth your time; give it a shot if you want to try something a little different.”
read full review ↗ - 90
“While I have been lucky enough to not lose a loved one to tragedy, Omori still managed to make me feel the despair of losing someone cherished, and the powerless feeling of being able to do nothing to bring them back was replicated perfectly. The game tackles the idea of acceptance and escapism beautifully, and when the credits rolled, I did not move for a while. It is one of those persistent games that follows players even after putting the controller down. I think about it more than I expected to; it creeps in at night before I sleep, and whenever I come across a screenshot or hear the name, something in me just recalls the weight of it immediately. People process loss in completely different ways and at completely different speeds, and Omori never pretends otherwise. What makes it so remarkable is that it does not ask players to have lived through something specific to feel it. It just asks for attention. And with attention, Omori will find something in players to pull on regardless of what their lives look like.”
read full review ↗ - 80
“Anyone who is serious about video games as an artistic medium is required to play this game. It's flawed in a few ways, but have patience and you'll find a modern day classic waiting for you at the end. Do not miss the opportunity; play this game now.”
read full review ↗ - 90
“Nostalgic, lovingly crafted, moving, and surprising, Omori is a remarkable achievement. Earthbound and Undertale are easy comparisons, but Omori stands out as it's own, highly personal piece of storytelling. ”
read full review ↗ - 80
“Omori's ending is brutal, but its characters and humour put some heart behind the horror.”
read full review ↗ - 90
“For those who can stomach its depictions of a young boy's tortured life (and mostly generic gameplay), Omori offers some of the most unforgettable moments you can find in a narratively ambitious indie RPG.”
read full review ↗ - 85
“Omori is certainly not for everyone. Someone who values gameplay much higher than storytelling will come away feeling bored and frustrated with the overall experience. However, those who value a game's plot and the emotions that games can elicit will never be able to shake Omori from their headspace. It is a flawed game in many aspects, but I can't help thinking about it throughout my daily life (especially while opening up the spice cabinet), even having finished the game over a month ago. While the entire middle of the game can be frustrating due to its poor design, the third act is well worth everything that comes before it. In the end, everything else faded away, and it all felt worth it.”
read full review ↗ - 100
“Having played through OMORI, I’m confident say that it’s an experience I won’t forget. This is a game I wholeheartedly recommend for those that appreciate a good story. With a strong emphasis on catharsis, it has a lot up its sleeves. The cutesy and colorful presentation hides a grim reality and it hits hard. Highly recommended, OMORI is a gem of a game that definitely deserves recognition.”
read full review ↗ - 90
“Don’t let its presentation fool you, Omori is an adventure into some dark themes of loss, growing up, and fear of change. These are easily relatable elements uniquely projected to players through its expert story presentation and character writing. You feel yourself immersed in this world and with these people to the point where you want so bad to see their adventure through until the end. Luckily for us, this is one experience that you can’t easily grow out of.”
read full review ↗ - 95
“Like Doki Doki Literature Club before it, Omori's magic and cleverness come from its facade. On paper, Omori is an Earthbound like turn-based RPG filled with plenty of references like its inspiration. While its cute artwork, crafted by popular clothing designer Omocat, is at the forefront helping guide players toward a state of safety and coziness, what lays beneath the art is a psychological horror RPG that's arguably one of my favorite games of 2020.”
read full review ↗ - 85
“OMORI is accessible, has creativity and depth in its narrative design, illustrations with personality and charisma, and a sensitive and well-written cast of characters that brings to life one of the most memorable groups in indie RPGs. The title is recommended for psychological horror lovers with sensitive themes, RPG retrogamers and mother-like fans.”
read full review ↗
Patch history
No patch announcements found on Steam yet.
