Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 64 | 40 |
| All-time Steam reviews | 76% | 71 | 1000 |
| Metacritic user ratings | – | 60 | 9 |
| Post-patch Steam reviews (trust-weighted) | 81% | 75 | 8 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 23 reviews sampled · 16 total reviews in window · weighted 12.1 up / 2.8 down · computed 1h ago · full methodology →
Press & Creators reviews (50)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Although it seems like I'm just bitching about Aragami 2, that's actually not the case. Granted, the combat mechanics are weak, there's no reason to play stealth, and the graphical environment isn't great, but it's still a very fun game. As for its actual price, I don't think €34.99 is adequate, but I'll leave the judgement up to you.”
read full review ↗ - 70
“For all my complaints, Aragami 2 does pull off making you feel like a ninja rather well. Planning just the perfect route to ambush everyone one by one or slip in and out without disturbing anyone felt really satisfying. It manages to tread that fine line of letting you get away with more than is realistic while still making a perfect run challenging that makes a great stealth game. I just can’t help but feel they took a few gambles with changing things up from the original, and took a step backwards as a result.”
read full review ↗ - 76
“Stealthy movements, brutal takedowns, and a constant need to be aware of your surroundings abound”
read full review ↗ - 55
“Padded, mediocre, and tripped up by horribly dated AI and unreliable game mechanics, Aragami 2 is the kind of stealth game that you may want to just sneak past.”
read full review ↗ - 60
“Aragami 2 is for those with the With good ideas and mechanics that made the first game well-loved, Aragami 2 falls short due repetition and exaggerated length. It's a game excellent for those with the patience to excell in stealth games, but for the many who prefer a fast and action packed game, Aragami 2 will be a difficult to play.”
read full review ↗ - 50
“Aragami 2 fortunately gives the player more freedom in the way of finishing each step, however the low variety of enemies and their bad AI has made unable to enjoy the game experience as it should.”
read full review ↗ - 70
“Ultimately, poor combat fails to sour the strong level and encounter design here that meshes beautifully with well-thought-out controls and plenty of mechanical variety. An impressive sequel, but perhaps lacking the purity of its predecessor.”
read full review ↗ - 78
“Aragami 2, in addition to some of its minor flaws, has covered all the shortcomings of the first game and got a great sequel game.”
read full review ↗ - 80
“Aragami 2 is a good action and stealth game that evolves what was seen in its first part, improving the control of the character and expanding the online multiplayer, but that slackens in the narrative and in the mission system, becoming monotonous and repetitive.”
read full review ↗ - 70
“Aragami 2 is a stylish, aggressive stealth game that's a little too lean at times.”
read full review ↗ - 75
“The sequel to the first Aragami shadowly dashes into our libraries with elegant stealth mechanics and much bigger campaign at the expense of maps and enemy variety.”
read full review ↗ - 90
“There are few games I've enjoyed quite as much in recent months as Aragami 2.”
read full review ↗
…and 38 more tracked reviews.
Patch history
- Patch notes 1.0.30079.0Aug 12, 2022significant · resets scoring window
- Difficulty Update now liveJun 13, 2022significant · resets scoring window
- Difficulty Update - Beta (Iter. 3)May 19, 2022significant · resets scoring window
- Difficulty Update - BetaMay 5, 2022significant · resets scoring window
- Classic Mode UpdateMar 17, 2022significant · resets scoring window
- Patch Notes 1.0.29359.0Mar 1, 2022
- Patch Notes: 1.0.28649.0Dec 17, 2021significant · resets scoring window
- Patch Notes: 1.0.28069.0Oct 6, 2021
- Patch Notes: 1.0.28045.0 BetaSep 28, 2021significant · resets scoring window
- Patch Notes: 1.0.27899.0 BetaSep 22, 2021
- Patch Notes: 1.0.27605.0 HotfixSep 22, 2021
- Patch Notes: 1.0.27808.0 BetaSep 21, 2021significant · resets scoring window
- Aragami 2 Launch UpdateMar 9, 2021
