Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 73 | 10 |
| All-time Steam reviews | 85% | 78 | 159 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 1 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (15)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“As a grid-based, first-person, action/adventure RPG, Vaporum: Lockdown offers plenty of gameplay elements to keep you busy. The dungeon-crawling game play is straightforward and not overly complicated, despite a good number of puzzles sprinkled in. In short, this is a solid prequel to the original Vaporum. Have fun exploring.”
read full review ↗ - 70
“Vaporum: Lockdown is quite an interesting take on Bioshock, with insanely hard puzzles, uninspiring plot, and boring enemy designs. But given how rare the setting is, it's not like you have a lot to choose from.”
read full review ↗ - 75
“The game is really good and makes a good name for its predecessor. Vaporum: Lockdown offers a good story in a nice graphic design. However, the large number of items and equipment combined with the solution of various puzzles will also impress, which will torment the cerebral threads. At certain stages, however, the piecemeal movement with the controls is a bit chaotic and can end in death with hasty keystrokes.”
read full review ↗ - 90
“Considering that Vaporum: Lockdown was firstly meant to be an expansion to the base game, Fatbot Games achieved impressive results on enhancing a familiar structure with better narrative, more build variety and refined enemy encounters. It will be a great addition to anyone’s library that’s very into dungeon crawlers.”
read full review ↗ - 70
“Players who are in search for a satisfying first-person dungeon-crawling experience will find themselves at home with Vaporum: Lockdown. Surrounding a somewhat by-the-numbers story is an enjoyable combat system that keeps a constant sense of progression and multiple puzzles that will test anyone’s mettle, all immersed in a steampunk-inspired setting.”
read full review ↗ - 70
“Vaporum: Lockdown creates a nice sense of isolation and is a fun experience, despite some frustrating puzzles along the way. The presentation is solid and the progression elements are rewarding, even if the combat itself can be slightly repetitive after a time. Vaporum: Lockdown made a great initial impression on me, though by the time I got into the title’s later content, I was less enamored with it overall.”
read full review ↗ - 80
“With its original mechanics and a big dose of puzzles, Vaporum: Lockdown not only revives the dungeon crawler genre, but pushes it to the next level.”
read full review ↗ - 75
“Vaporum: Lockdown should satisfy those looking for a first-person dungeon crawler with a unique aesthetic, but only if you can get past its shortcomings.”
read full review ↗ - 65
“The gameplay doesn’t change much from the earlier game in the series.”
read full review ↗ - 70
“I enjoyed the tone of Vaporum Lockdown. The story was fantastic and it’s been a good while since I was this immersed into a dungeon crawler. I think the lack of replay value does somewhat hurt it a little and the presentation could stand to be improved a little bit but I wholeheartedly recommend Vaporum Lockdown to anyone remotely curious in a more narrative-focused dungeon crawler.”
read full review ↗ - 70
“The term “grid-based” often brings up feelings of top-down RPGs or turn-based RTS titles. The ridged movement of these genres offer a somewhat tactical style of gameplay as your team moves between each tile on the map. Heading further back into gaming history, the grid style was fairly common in older PC titles, mainly games they allowed you to play is School. These educational games would often see you traversing a dungeon within a first-person viewpoint whilst solving reading puzzles or the dreaded mathematical questions. Vaporum: Lockdown is one of these games.”
read full review ↗ - 85
“Vaporum: Lockdown provides a fresh new take on tile based dungeon crawlers of old. The steampunk setting, as well as deep progression, enhance the already fluid combat to create a unique game that demands multiple playthroughs. While it can have moments of frustration, there’s some great fun to be had here. RPG fans may want to look into the game if they’re looking for something different, but nostalgic.”
read full review ↗
…and 3 more tracked reviews.
