Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 299 sampled Steam reviews (219 positive / 80 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing30% mention it
- Combat28% mention it
- Visuals & art24% mention it
- Performance14% mention it
- Difficulty & balance8% mention it
What negative reviews complain about
- Story & writing28% mention it
- Bugs & crashes19% mention it
- Combat16% mention it
- Performance13% mention it
- Visuals & art11% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
69%
246 reviews
5-15h
94%
50 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 63 | 79 |
| Creator reviews (1 tracked) | – | 45 | 1 |
| All-time Steam reviews | 92% | 86 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 90% | 84 | 21 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 60 reviews sampled · 55 total reviews in window · weighted 20 up / 2.3 down · computed 1h ago · full methodology →
Press & Creators reviews (91)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“While I can appreciate the wonderful gameplay and can truly be impressed by the fact the game was made by one person, it's simply not enough of an experience to justify a purchase. The game's nonsensical story is extremely hard to follow to the point where I just stopped caring. It might be impressive looking, but frequent glitches, enemy desponds, and broken checkpoints frustrate the experience. It's also over way too soon. Maybe if it goes on sale and more of the major glitches are fixed, then I would say try it out if you're interested in first-person shooters and action games. For everyone else, it might be best to leave Bright Memory Infinite alone.”
read full review ↗ - 40
“Bright Memory: Infinite for Nintendo Switch is a perfect example of so called "impossible port" that really isn't worth it.”
read full review ↗ - 80
“Bright Memory: Infinite doesn't have a particularly strong story, the main character isn't very interesting, and your arch-enemy is more of a token presence. Still, we’re talking about a solid game that, in terms of gameplay, could rival cult classics like Painkiller or DOOM. It’s a brutal, dynamic ride that doesn’t let you catch your breath for a second. On top of that, you’re treated to a great soundtrack and stunning graphics. I definitely hope we’ll see more games from Mr. Zeng in the future.”
read full review ↗ - 50
“Bright Memory: Infinite is a short but could-be-much-sweeter shooter, and a hard one to recommend. It's glitchy, it has an incoherent story that ends abruptly, the AI is inconsistent, and the whole thing is over in just about two hours. And yet, in spite of all of that, we still had fun due to its strong core gameplay and frankly, ridiculous story and setpiece moments. For a game made by just one person, it has a really solid foundation and some impressive production values despite the glitches. However, it desperately needs further iteration to be worthy of recommendation for anyone outside of a select few.”
read full review ↗ - 71
“I'll give the people behind Bright Memory credit for coming out of the gate swinging big, serving up a FPS experience...”
read full review ↗ - 40
“Forget the utterly nonsensical story, the unbalanced combat mechanics, the aggravating insta-deaths, the glitches, bugs, translation errors, and so on. Bright Memories: Infinite's biggest issue is that it's not a complete package. It's a two-hour tech demo, and not even an impressive one. The general idea behind it is great (one-woman army who is both a gunfighter, a ninja, and a high-tech wizard), but the execution is subpar to say the least.”
read full review ↗ - 60
“All in all, what's here in Bright Memory Infinite is impressive, and the shooting feels super smooth throughout. However, even though the first Bright Memory was classed as a demo-of-sorts, Infinite still feels like an Xbox Series X|S tech demo, all things considered. It's still incredibly short at just two hours long, and the game's story, systems and world need more work for it to feel like a full game. We dig what's here, no doubt, but we were hoping Bright Memory Infinite would feel more like a full game than it ultimately does.”
read full review ↗ - 85
- 50
“While it's hard to be too critical, considering the entire project was developed by one person and a small staff, it's also hard to even call this a full game. It's a shame because its graphics rival tentpole AAA productions and there's clear passion to deliver a satisfying gameplay loop. But a lacklustre story and repetitive pacing coupled with unnecessary additions such as the skills make Bright Memory: Infinite an uneven and jarring experience. Perhaps in the near future, given a bigger budget, developer FYQD Studio could make a more fully realised version.”
read full review ↗ - 65
“Buoyed by beautiful visuals, great performance, and entertaining exposition, Bright Memory: Infinite still feels like a small part of a complete game.”
read full review ↗ - 60
“A product that looks more like a technical demo than a full and fun game.”
read full review ↗ - 65
“Despite the few technical and graphical issues, the action, controls, and epic, high-octane combos make for a truly enjoyable, yet frustrating short experience. If you are craving a solid FPS action game on your Nintendo Switch, you can't go wrong with Bright Memory: Infinite for the time being. Just make sure you're here for a good time, not a long time.”
read full review ↗
…and 79 more tracked reviews.
Patch history
- Update Notes - October 22, 2023Oct 22, 2023
- Update Notes - June 5, 2023Jun 6, 2023
- Update Notes - May 19, 2023May 20, 2023significant · resets scoring window
- Update Notes - January 20, 2023Jan 20, 2023
- Update Notes - January 18, 2023Jan 18, 2023
- DLSS 3 Support for RTX40 Series Graphics Boards!Oct 13, 2022
- Update Notes - 15 March 2022Mar 15, 2022significant · resets scoring window
- 【Updated 01/29 2022】Bright Memory: InfiniteJan 27, 2022significant · resets scoring window
- Update Notes - 6 December 2021Dec 6, 2021significant · resets scoring window
- Update Notes - 1 December 2021Dec 1, 2021significant · resets scoring window
- Update Notes - 28 November 2021Nov 28, 2021significant · resets scoring window
- Update Notes - 26-27 November 2021Nov 27, 2021significant · resets scoring window
- Update Notes - 24 November 2021Nov 24, 2021significant · resets scoring window
- November 20 Additional UpdatesNov 20, 2021significant · resets scoring window
- Update Notes - 20 November 2021Nov 19, 2021significant · resets scoring window
- November 18-19 UpdatesNov 18, 2021significant · resets scoring window
- Update Notes - 17 November 2021Nov 17, 2021significant · resets scoring window
- Update Notes - 16 November 2021Nov 16, 2021significant · resets scoring window
- Update Notes - 15 November 2021Nov 15, 2021significant · resets scoring window
- Update Notes - 14 November 2021Nov 14, 2021significant · resets scoring window
- Fix Crash - 14 November 2021Nov 13, 2021significant · resets scoring window
- 【2021年11月12日】修复部分BUG更新日志Nov 12, 2021significant · resets scoring window
