Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 71 | 11 |
| All-time Steam reviews | 73% | 69 | 15 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (18)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Infinite, Beyond the Mind is a fun and fast platforming experience, bringing with it some excellent visuals and audio. With a little more depth and variety, this would be a must-have title.”
read full review ↗ - 80
“Infinite, Beyond the Mind is an action-packed delight that builds momentum from the first chibi-styled enemy to the final bulletstorm blowout. With a few rough edges, this indie title offers a solid platforming experience for both solo players and co-op setups to replay and master.”
read full review ↗ - 60
“Overall, Infinite: Beyond the Mind is a fairly straight-forward action platformer that could have been more enjoyable, despite its wonky difficulty curve, if key parts of the platforming engine actually worked reliably. When I wasn’t struggling with jumping walls or climbing ladders, I was having a decent time playing through.”
read full review ↗ - 70
“A captivating action sidescroller that early 90s brawler fans, in particular, should get a kick out of.”
read full review ↗ - 70
“When I got to check this out at PAX East last year I walked away happy with how it played, it taps into an old school arcade fighting platformer vibe nicely, but wondered if it would step things up...”
read full review ↗ - 75
“Enjoyable from start to finish and very hard to put down.”
read full review ↗ - 75
“While Infinite: Beyond the Mind doesn't really offer anything new or exciting to the genre, it's still a wonderful experience with a lot of solid design choices behind it. With stages that don't drag on past their welcome, a co-op mode, the ability to save between stages, and some pretty fun boss fights, you can get a lot of fun from Infinite.”
read full review ↗ - 60
“Infinite - Beyond the Mind is a very simplistic action platformer, but is still pretty fun to sit down and play. While it doesn't do anything particular ground breaking or unique, it's still worth a look.”
read full review ↗ - 70
“Infinite was an OK game, one that’s really boring and uninteresting to play solo, but a lot more fun and engaging in co-op, with simple controls, pick up and play stage design, and interesting stage gimmicks that keep you interested. While it definitely took a long while for me to try the local co-op due to you know what, I am very glad I did, as Infinite makes for a surprisingly fun and enjoyable co-op adventure, even if the main game is still a basic platformer that’s not too engaging solo.”
read full review ↗ - 64
“Infinite, Beyond the Mind is an entertaining, short game with a strong approach to gameplay, visuals and sound. The unfortunate stumble here is in the story, which feels like it has more to offer than what we were given; the bits that are there work well, so it’s a shame.”
read full review ↗ - 80
“Beginning to end, Infinite, Beyond The Mind was a ton of fun for such a small game. So much so, it is a game even I would consider trying to learn to speedrun now that I’ve played through it.”
read full review ↗ - 70
“However, despite that I think this is a great game to buy, especially for the price of just $9.99. It is rather short, clocking in at just about 3 hours, but it was more than enjoyable for that price. There isn’t a whole lot of replay value, but it’s a fun experience to try if you have some time to kill. You can even invite a friend along for some couch co-op if you’d like.”
read full review ↗
…and 6 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
