How this trust score was computed
Trust blends alignment (40%): does the outlet rank games the way players do; decoded accuracy (30%): after translating the outlet's own scale habits (a '7/10 means mediocre' scale is decoded, not punished), how well its reviews predict player sentiment; and player-side (30%): on games where press consensus and players sharply disagreed, whose side it took. Recent reviews weigh more (2-year half-life), and the blend is shrunk toward a neutral prior (60) so small samples can't peg the scale. Player quality is launch-window Steam sentiment, so outlets aren't punished for reviewing a launch build that later got patched.
Controversy record: on 1 game where press consensus and players sharply disagreed, this reviewer sided with players 1 time.
Computed 1h ago · full methodology →
Outlet vs. players
Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.
Recent reviews (11 tracked)
- 64Infinite Beyond The MindMay 25, 2020
“Infinite – Beyond the Mind is an entertaining, short game with a strong approach to gameplay, visuals and sound. The unfortunate stumble here is in the story, which feels like it has more to offer than what we were given; the bits that are there work well, so it’s a shame.”
read full review ↗ - 74Gato RobotoJul 4, 2019 · Matthew Adler
“Devolver Digital is hitting it out of the park this year with their indie game lineup, adding Doinksoft's Gato Roboto to its growing list of must-play games. This adorable game, which they have cleverly referred to as a "meowtroidvania" is a fantastic, albeit short, experience that distills the genre down to its core, delivering a bite-sized adventure that feels right at home on Nintendo Switch.”
read full review ↗ - 80VectronomJul 1, 2019 · Brandon Lyttle
“Vectronom is the latest title from game developer Ludopium. Ludopium is a team from Germany whose other games include Vandals and Bury Me, My Love. Vectronom is a game that feels like a platformer but is actually a puzzle game. Each stage is set above a void that needs to be navigated. The rhythm of the music sets the pace for the stage, in addition to providing clues about the hazards of the stages. In Vectronom, stages are solved with planning rather than quick reflexes.”
read full review ↗ - 88Bloodstained: Ritual of the NightJun 21, 2019 · Trevor Poole
“At the outset of Bloodstained: Ritual of the Night I could see the castle that would be the major setting for the game. In the distance, even just the sight, I knew there would be an immensity to this game. The quest that Miriam, our protagonist, was on would be daunting and hard fought. Most of all, I could tell a great amount of passion and care went into the creation of Bloodstained.”
read full review ↗ - 88My Friend PedroJun 20, 2019 · Sean McGrath
“My Friend Pedro is weird. At first, you’re just sort of placed in this post-apocalyptic world with no recollection of your memory. You have no name and with no backstory, the action immediately begins. Enter, Pedro. The weirdness kicks right off by introducing you to a sentient banana named Pedro, reminding me immediately of Sparx from Spyro The Dragon. No explanation, you wake up and he is there. Is he your conscious? Is he a hallucination?”
read full review ↗ - 75Crimson KeepJan 18, 2019 · Laura Biggs
“The enemies stand out to me and are genuinely creepy. The designs are solid, and I think this is the true winning point for Crimson Keep. It helps that the combat is not too hard or too easy. Admittedly, it takes a bit to get used to the style of combat as there is no aggressive block; instead, a dash.”
read full review ↗ - 93
“Also, with its limited camera, the game chooses to tell its story primarily through text messages, with only a handful of cutscenes. The plot won’t be spoiled here, but it is both extremely oddball in its storytelling, and also incredibly resonant to our times and anyone who has ever truly questioned if they were happy with themselves for various reasons as J.J. not only seeks to find Emily but also to come to terms with who exactly she wants to be. All of this is done in surrealistic imagery and some surprising revelations.”
read full review ↗ - 78UnderheroJan 10, 2019 · Michael Lepsch
“And while there weren’t many issues I had with this game the controls were definitely one of them. The platforming controls were stellar for the level design but for combat, it was definitely weird.”
read full review ↗ - 70Shadow BugSep 8, 2018 · Ali Abdullah
“Every stage features beautiful backgrounds and scenery. The game slowly goes from luscious forests with enemy creatures to toxic sewers with mutated fish and turrets to a city with robots and lasers.”
read full review ↗ - 80Blossom Tales: The Sleeping KingAug 21, 2018 · Daniel Popoloski
“... Blossom Tales stands tall even next to its legendary predecessor. It starts with its storytelling. Zelda games can get slightly repetitive with the “evil entity steals or harms the princess” arc, and admittedly, Blossom Tales doesn’t stray too far from that.”
read full review ↗ - 60SemblanceAug 18, 2018 · Andrew McAtominey
“The puzzles involve a host of mechanics, slowly introduced over the course of the game, mainly centering around terrain being reshaped, much like Play-Doh. The character’s dash ability allows the player to mold the environment to a certain extent in a bid to access previously inaccessible areas.”
read full review ↗
