Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 40 | 7 |
| All-time Steam reviews | 57% | 57 | 12 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (17)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Crimson Keep is good fun. Its gameplay is enjoyable, its graphics are fit for purpose, and its replay value is high.”
read full review ↗ - 45
“All in all there may be an audience of some sort for Crimson Keep since there’s nothing quite like it on the system. However, a lack of competition doesn’t excuse the shortcomings and ho-hum gameplay it ultimately offers either. It’s a game you can play for a bit, and perhaps get some enjoyment out of if you’re determined, but it’s ultimately just thoroughly unsatisfying and not much fun in any meaningful way.”
read full review ↗ - 30
“Crimson Keep has very few redeeming qualities. The reflective light effects on the monsters look great, the procedural generation means that each new run is different and the music is pleasant enough. That’s about it. Roguelike purists that can dedicate enough time and effort to overcome this game’s hefty challenge might get a kick out of dying repeatedly here, but in a genre that’s becoming ever more accommodating and innovative, the luck dependent progress, sluggish combat and deeply punitive nature of the game feels archaic compared to its modern day peers.”
read full review ↗ - 50
“Crimson Keep is a decent enough title that you'll get some entertainment out of it, however, the story is barebones, the gameplay at its core is bland and basic, and progressing throughout feels like it's done at a crawl. On the positive side though, the design and overall look of the game are definitely noteworthy, being two aspects that help make this title more appealing from a visual perspective. Long story short, it's up to you in this case, I personally would save my money for something else.”
read full review ↗ - 35
“Crimson Keep is a game that just doesn’t have the right focus on any area it aims for. It’s filled with roguelike mechanics that don’t really fit the genre in a meaningful manner, first person combat that’s partially broken and just clunky, and RPG lite elements that come off amateur and unbalanced. For any of these targeted genres, there are just better games out there on the Switch for this $19.99 asking price.”
read full review ↗ - 35
“Crimson Keep does a terrible job of recapturing dungeon crawler magic. Instead of using randomization in effective ways, it just prolongs its runtime with padding, terrible visuals, and audio issues.”
read full review ↗ - 60
“Simple but entertaining roguelike that may not be a GOTY but can take a few hours of your time if you are into this kind of games.”
read full review ↗ - 75
“The enemies stand out to me and are genuinely creepy. The designs are solid, and I think this is the true winning point for Crimson Keep. It helps that the combat is not too hard or too easy. Admittedly, it takes a bit to get used to the style of combat as there is no aggressive block; instead, a dash.”
read full review ↗ - 10
“This is unacceptable for a $5 game, let alone Crimson Keep’s $20 asking price. After dozens of attempts and five hours I will never get back, I managed to get to the third level once, then almost immediately starved to death. Crimson Keep is a thrown-together mess that feels like it only got halfway through its development cycle before being shoved into the limelight. The only people I could possibly recommend this game to are the most hardcore eShop collectors, but that’s only if my conscience stops screaming at me to take that statement back. I don’t know if the Steam version is any better, but because of this I have no desire to find out. Give this a hard pass and randomly generate your way to something better.”
read full review ↗ - 75
“The focus on roguelike design, letting a relatively small amount of assets turn into a lot of game. The fact that there's no mid-game saves, because that sort of longer-term multiple-session play wasn't needed and would complicate the design. The little touches of things not quite refined, like how I can hear room tone in the relative handful of voice acting clips. Hell, the fact that the intro cut scene only plays the first time you play, with no way I found to start it up again. Or the hidden shield in the tutorial area, just tucked behind a rock without collision detection. If this is the work of newcomer devs, then it's a really interesting first piece. There's a lot of neat ideas here: I like the fact that a lot of the Berserker and Witch unlockables actually require some degree of success with the other class, thus forcing you to differentiate on playthroughs. It just...needs work, as a commercial product.”
read full review ↗ - 32
“I have to say that I really didn’t enjoy any of my time with Crimson Keep, all I got from it was Crimson Mist as it just made me mad with frustration, I really can’t bring myself to recommend the game in any way.”
read full review ↗ - 60
“Despite its issues I kept on plugging away at Crimson Keep, not just to review it, but because it feels like if I can just figure out how to work around its shortcomings there's a great dungeon crawl waiting to be found.”
read full review ↗
…and 5 more tracked reviews.
Patch history
- Update 11th DecemberDec 11, 2018significant · resets scoring window
