Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 64 | 28 |
| All-time Steam reviews | 59% | 59 | 57 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 0 total reviews in window · weighted 0.1 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (59)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 30
“Gods Will Fall doesn’t seem to know what it wants to be. The gameplay is too repetitive for it to work as a roguelike and the combat is too clunky for it to work as a straight hack and slash game.”
read full review ↗ - 80
“Gods Will Fall is a unique and challenging dungeon crawler that cleverly combines a handful of inventive gameplay mechanics, resulting in constantly tense and thrilling runs through some seriously tough death chambers and boss battles. This is a pretty brutal and unforgiving game, one some players are sure to bounce hard off, but stick with it until it clicks, explore, experiment, forge ahead through frustration and you'll be rewarded with one of the most addictive and original roguelikes we've played in quite some time.”
read full review ↗ - 80
“An addicting gameplay loop, followed by charming visuals and enjoyable combat, makes this an experience that shouldn’t be missed, and undoubtedly deserves to be ranked highly alongside other top contenders of the genre.”
read full review ↗ - 80
“Gods Will Fall does a lot of things right, so if you’re looking for a game that has high replayability and offers success through personal growth rather than arbitrary difficulty, then look no further. The lead developer at Clever Beans mentioned that their inspiration when creating this game was Demon’s Souls and I’d say they did an excellent job creating an indie version of their muse.”
read full review ↗ - 50
“Proceed with caution like these heroes would in this hellish world.”
read full review ↗ - 70
“I always get a bit nervous when anything, whether in its own marketing or by players, gets described as Souls-like since for me that generally points to a measure of tedium and some frustration...”
read full review ↗ - 20
“Juggling sub-par game design with a host of technical issues on the Switch, Gods Will Fall is a painfully disappointing roguelike that plays more like a proof of concept than anything else. Fashioning gameplay around eight distinct playable characters who can all permanently die is certainly interesting and adds an inherent tension to the experience, but stiff controls, laughable enemy AI, and shallow combat do nothing but remind audiences that they can be playing something better. The fact DeepSilver would publish a title so blatantly unready for public consumption - let alone purchase - is frankly baffling. Gods Will Fall is as much a waste of time as it is money.”
read full review ↗ - 75
“Despite a sliding scale of difficulty and cheap boss tactics, Gods Will Fall has the improbable ability to endear itself to those it hurts most. Both masochists and newcomers alike will find something to love in this short, but challenging, Celtic ass-kicker.”
read full review ↗ - 50
“Gods Will Fall should have been so much more fun. An average action-adventure with a few roguelike elements, it’s combat is both fiddly and too simplistic to engage. Its Gods fail to inspire, and its world lacks tangible reward, while hurting the player with its high-stakes warrior loss mechanic.”
read full review ↗ - 60
“I admire its ambition, even as I'll be the first to admit that Gods Will Fall stumbles way more than it succeeds.”
read full review ↗ - 45
“Because there's no signposting or hints of any kind, you also can't tell if a particular dungeon is harder or easier without going into it, and then you're basically stuck unless you die (meaning that character is at best temporarily unusable) or make it all the way through. Ultimately, Gods Will Fall just isn't very fun, and even if you can stand the sub-standard gameplay, you might see the game crash and one of your characters killed as a result. Unfortunately, it's just much more likely that you will fall than any of the actual gods.”
read full review ↗ - 70
“A charming top-down dungeon crawler without quite enough challenge or content. Gods Will Fall is worth grabbing on sale, even if you won't ever be worshipping it.”
read full review ↗
…and 47 more tracked reviews.
Patch history
- February PC PatchFeb 8, 2021
- Gods Will Fall - Pre-order Item HotfixFeb 5, 2021
