Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 63 | 25 |
| All-time Steam reviews | 74% | 69 | 100 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0 up / 0.3 down · computed 3h ago · full methodology →
Press & Creators reviews (33)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 45
“As a concept, Ashwalkers is fascinating, mixing the survival genre with a visual novel. The world created in Ashwalkers is one of hope surrounded by despair, but the execution lacks the polish to make this one a game that I could suggest. The technical issues alone should have been caught before the release. But even with that aside, the lack of character development and a risk and reward system makes for a very dull experience.”
read full review ↗ - 50
“If I had to use one word to sum up all of the paragraphs above, it would be “boring.” Ashwalkers takes some intriguing prose and some truly difficult decisions and casts them all into a dull world design with tedious gameplay. The visuals and interactivity presented here do so little to prop up the relatively decent writing that I can’t help but wonder if this game would’ve been better off as a book instead.”
read full review ↗ - 63
“Ashwalkers is an odd one, first and foremost deserving some credit for being distinctive with its narrative-driven approach to survival rather than being action-oriented...”
read full review ↗ - 70
“Ashwalkers is a rather unique take on the survival genre that relies on narrative and choice rather than outright combat. Sadly, its slow paced exploration can quickly wear out its welcome, pushing players away before they complete their journey.”
read full review ↗ - 45
“Ashwalkers flaunts a system of choices, which only matter as a means to an end. The gameplay tends to be repetitive, and the story rarely strays from being formulaic and familiar. Despite all this, the environments are fairly unique and the run time is mercifully short.”
read full review ↗ - 75
“In the end, Ashwalkers is a decent game. It’s simple in nature and there’s a nice reason why. This is a storytelling game above all else. It does a decent job here and offers up some different play styles when it comes to choosing the story the player wants to see. It’s not going to knock anyone’s socks off, but I did enjoy my time with the game even if it did have a few moments where it frustrated me. This one is for the story fans. Not actually the survival players. If you’re looking for a choice driven game, you’ll get it here. If you’re looking for a post-apocalyptic survival game, you’ll need to look elsewhere.”
read full review ↗ - 50
“Ashwalkers does a good job in presenting a wide variety of possible endings as well as creating a gloom, somber post-apocalyptic world for the players to dwell in. Ashwalkers doesn't deliver the same positive elements when it comes to technical execution and controls, thus contributing for a rather frustrating experience that makes it difficult to explore and to try to find all the different endings, while also harming the player's connection with the characters.”
read full review ↗ - 80
“By no means is Ashwalkers an action-packed survival adventure sim, but the story and importance of the journey was compelling enough to have me on the edge of my seat through my playthrough. I cared about Squad Three and wanted them to succeed, and for a narrative-driven game such as this, isn't that all you can ask for? If postapocalyptic survival games are your jam, Ashwalkers is worth its very reasonable $12 price tag and offers a different spin on the genre that you know and love.”
read full review ↗ - 40
“What could have potentially been a good hybrid of walking simulator and multiple choice adventure is instead buried under boring gameplay and eye-straining visuals. Ashwalkers squanders any narrative replayability by being an all-round drab experience that is as uninspiring as the wastelands it’s set in.”
read full review ↗ - 80
“The gameplay may be a simple run-of-the-mill survival design but the beautiful art style and the non-linear storytelling with its melancholic atmosphere make Ashwalkers a very enticing proposition.”
read full review ↗ - 50
“All style and very little substance, Ashwalkers feels as cold and lifeless as the world it portrays.”
read full review ↗ - 60
“The core game of Ashwalkers is a great, atmospheric experience that takes classics like The Oregon Trail and transports them to a vividly realised post-apocalyptic setting. Characters are nicely defined, resource management is clearly presented, and I genuinely wanted to find out more about the world and its inhabitants. However, the actual process of playing the game is just too slow and becomes boring after the first couple of runs. There is a good survival and choice-filled game here, but you have to walk a long long way to get to it.”
read full review ↗
…and 21 more tracked reviews.
Patch history
- Update to v1.0.0.4May 18, 2021
- Ashwalkers Update 1.0.0.3 is live!Apr 21, 2021
