Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 59 | 34 |
| Creator reviews (1 tracked) | – | 50 | 1 |
| All-time Steam reviews | 68% | 66 | 70 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 2 total reviews in window · weighted 0 up / 0.6 down · computed 2h ago · full methodology →
Press & Creators reviews (50)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Props to the devs for the slick aesthetic and cool comic strip ideas, but one can’t help but feel this game is in need of some serious work to elevate it above mediocrity.”
read full review ↗ - 40
“I wouldn’t go as far as to say that Foreclosed is a complete waste of effort to play. It’s clear the developers were trying to make something cool here, but whether you’re looking for a third person shooter, a cyberpunk game, or a story-heavy game, your time would almost assuredly be better spent elsewhere. Every system presented to the player works on a functional level, but their implementation simply isn’t up to par with what’s required to make an engaging video game, even one that’s only about four hours long, and this culminates in an experience that ends up being more half-baked than hard-boiled.”
read full review ↗ - 75
“While perhaps the results aren’t always as great as developers may hope for, I do have a great appreciation for games that take some risks in their design...”
read full review ↗ - 60
“While it has a strong premise and some neat ideas, Foreclosed it let down by rote, subpar third-person shooter action and unimpressive stealth sections during its short runtime.”
read full review ↗ - 40
“A small range of unlockable augments do make things a touch more bearable, but Evan can barely activate a single skill before his implants start overheating and you're forced to stop what you're doing. We think Foreclosed is meant to be played like a run-and-gun, ability-popping shooter, but the execution misses the mark almost completely.”
read full review ↗ - 35
“Foreclosed feels like its on a swinging pendulum where the extremes are “Frustrating” and “Mediocre” and it constantly swings in these directions within minutes of each play session. It’s all style and no substance, unfortunately. If the aiming was so haphazardly programmed and maybe an extra animation or two to make it feel like I wasn’t shooting the same person over and over, or maybe if the cover in the cover-based shooter would actually work, then maybe I could give it a pass, but the way Foreclosed is currently, I would say pass on this one. Even at deep discount, you’re just going to end up frustrated or bored.”
read full review ↗ - 60
“Foreclosed does as much wrong as it does right, but overall I found myself intrigued enough by the world, story and unique design choices that I wanted to see it through. How much you value gameplay is likely to reflect your opinion on this one.”
read full review ↗ - 60
“There are glimmers of an interesting, entertaining game here; the comic stylings and panels are reminiscent of Comix Zone and Framed, and the characters and world are decently interesting. That’s a double-edged sword, however. When I spent another 4 hours replaying the game from the beginning to get the secret ending only for it to end up being a couple of lines that have little to do with anything, the only reaction I could muster was frustrated fury. In a way, though, this is representative of the way Foreclosed consistently refuses to offer commensurate payoff for your troubles.”
read full review ↗ - 65
“Foreclosed is an interesting idea that doesn't lean hard enough into its premise to succeed. The neat comic book styling and intriguing "identity theft made law" neo-noir setting give a strong first impression, but the core gameplay is tedious enough that it becomes a chore to get through to reach the more interesting bits. In the end, it feels like it squanders its potential, especially when it all but begs comparisons to similar games that offer the same ideas but are executed better.”
read full review ↗ - 40
“Unfortunately for Foreclosed, the glitches, confusing systems, and undercooked game mechanics overwhelmed my experience with the game. On the surface, Antab Studio present an exciting and engaging future-noir thriller, but look much further and you will see a cyberpunk-by-the-numbers experience that falls flat. Even taking into consideration the well-realised cyberpunk world, and the clever use of comic book aesthetics to present the game’s narrative, Foreclosed fails to impress on most fronts. Gameplay is key, and unfortunately Foreclosed presents and feels like a middling shooter from decades past.”
read full review ↗ - 80
“Antab Studio’s ambition has to be applauded. Blending multiple game types with such a bold aesthetic style and an intriguing story premise, and getting so close to pulling it all off, is a remarkable achievement in its own right. As it is, it’s a qualified recommendation from me, the combat could be a little tighter and you should be prepared for some frustration with the instant-fail stealth sections. However, at the price point Foreclosed sits at, you’re getting a lot of bang for your buck, and that’s a difficult value proposition to ignore.”
read full review ↗ - 80
“A simple yet very practical gameplay with mind-blowing visuals and a fearful but very intriguing world building has made Foreclosed a very enjoyable experience and we can’t wait for more stories in this beautiful dangerous world if the developers want to make more.”
read full review ↗
…and 38 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
