Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 66 | 21 |
| All-time Steam reviews | 77% | 72 | 572 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 74% | 70 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 2 total reviews in window · weighted 1.1 up / 0.4 down · computed 2h ago · full methodology →
Press & Creators reviews (24)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Many of the avoidable snags found in GetsuFumaDen: Undying Moon were solved by genre predecessors long before this game was announced. There is no doubt that in a few patches time this could be a fantastic game - but that's if Konami, which hasn't been in many gamer's good books for a long time, actually grants the development team the time and the funding to work on it. As it stands the game could end up being something special, the trouble is other similar Switch titles already are.”
read full review ↗ - 60
“I desperately want Undying Moon to be a linear, level-based adventure where I can see all the levels and fight all the bosses without enduring the tedious rigmarole that roguelites require. Keep the randomized level layouts! Keep the randomized paths and boss encounters if you have to, but just let me play your beautiful game without all these roadblocks. Eventually, I just got sick of Undying Moon. It was more frustrating than compelling, in part because it does so much right, but its wings are clipped right out the gate by its grind-heavy, roguelite trappings. There are better roguelites out there (Binding of Isaac and Dead Cells, for example), but I'm sorry to say none of them look nearly as amazing as Undying Moon.”
read full review ↗ - 70
“GetsuFumaDen: Undying Moon is not a perfect roguelike game. If he wants to compete against opponents like Dead Cells, he needs to do more than that. However, what I said does not mean that the game is bad, I had a lot of fun while playing.”
read full review ↗ - 80
“Well, I’m happy to say the developers have accomplished making a kickass action game that I definitely see myself falling in love with on my Steam Deck, and while I am disappointed in myself for not getting this covered during the EA period, it definitely is in an outstanding spot right now, and with future tweaks here and there, this action game is only going to get better, and I am proud to say that Konami did it, they made an original, new game that’s super enjoyable and worth your time.”
read full review ↗ - 60
“GetsuFumaDen: Undying Moon is a gorgeous game with solid side-scrolling combat, but its genre shift to the roguelike form hasn't paid off. The progression system is slow and the upgrades you obtain are pretty deal, leading to a roguelike experience that doesn't do enough to incentivise sticking with it for very long.”
read full review ↗ - 50
“Less a reboot of a forgotten NES game and more a sub-par clone of Dead Cells, where the gorgeous visuals cannot hide the mediocre gameplay.”
read full review ↗ - 70
“If you're so tired of Hades and Dead Cells, there might be a different alternative.”
read full review ↗ - 70
“GetsuFumaDen: Undying Moon is not up to the level of the exponents from which it is inspired, but it remains a decent diversion for those who want yet another action roguelite.”
read full review ↗ - 95
“I knew there was something special about GetsuFumaDen: Undying Moon, but I didn’t expect for it to become this juggernaut of a roguelike that captivated me like no other game in the genre has ever done, and doubtfully will do in the foreseeable future. It’s not just about the jaw-dropping ukiyo-e visuals; it’s the addictive loot acquisition, the ultraviolent combat system, the enemy designs, and the sense of beating an entire level without ever getting touched by an immense boss, all culminating into what’s possibly my favorite roguelike of all time.”
read full review ↗ - 80
“Quite an explosive cocktail not suitable for all audiences but capable of leaving you with a great taste in your mouth if you are one of those who do not cringe in the face of adversity.”
read full review ↗ - 60
“GetsuFumaDen: Undying Moon is a slow-paced rogue-like that sees a samurai fighting through limbo and defeating hordes of monstrosities that live in the depths of hell. Using sharp blades, spears and multiple other armaments you will be slaying, upgrading your arsenal and fighting huge bosses while navigating through a maze searching for a away out. If you die, however, your soul is reincarnated into a new body, losing everything you’ve gathered. You’ll need to start afresh and fight your way back to the top again. A typical formula for any good rogue-like, this is no exception.”
read full review ↗ - 65
“Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.”
read full review ↗
…and 12 more tracked reviews.
Patch history
- V1.1.1 HotFixMay 26, 2022
- V1.1.1 Hotfix ReleaseMay 26, 2022
- V1.1.0 ReleasedApr 28, 2022significant · resets scoring window
- V1.1.0 ReleaseApr 28, 2022
- Patch NoteMar 31, 2022significant · resets scoring window
- Patch NoteMar 24, 2022significant · resets scoring window
- Patch Note(Beta version)Mar 17, 2022significant · resets scoring window
- Beta Testing AnnouncementMar 17, 2022significant · resets scoring window
- V1.0.0 Out Now!Feb 17, 2022
- Launch UpdateFeb 15, 2022significant · resets scoring window
- V0.4.10 ReleasedNov 4, 2021
- Patch NotesNov 2, 2021significant · resets scoring window
- V0.3.13 ReleasedSep 28, 2021
- Patch NotesSep 24, 2021significant · resets scoring window
- V0.3.8 ReleasedAug 20, 2021
- Major Update #2Aug 17, 2021significant · resets scoring window
- Patch NotesJul 16, 2021significant · resets scoring window
- V0.2.8 ReleasedJun 17, 2021
- Major Update #1Jun 16, 2021significant · resets scoring window
- Patch NotesMay 20, 2021significant · resets scoring window
