Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 60 | 24 |
| All-time Steam reviews | 59% | 59 | 77 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (35)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Override 2 leans so much into the realm of simplicity that it doesn't allow the player to really explore and have fun with its fighting system.”
read full review ↗ - 75
“Override 2 has a lot to offer prospective players. From its satisfying, enjoyable combat to its varied, colorful stages and mode options, the game has everything it needs. Except for people playing it.”
read full review ↗ - 55
“As a game viewed independently from platform, Override 2 is a functional if not exceptional arena fighter that is brimming with charm and strong visual design. As a Switch game, it has a few too many rough edges to strongly recommend. It isn't downright bad; this version just doesn't carry with it any of Override 2's strengths, leaving you with an ugly arena fighter that struggles to find originality or unique mechanics.”
read full review ↗ - 50
“I said Override 1 was great and I still think it is. There was a real charm to it despite not being the most polished experience; I had just wished that there was more single player content. I also assumed that maybe some licensed content would bring in a crowd but clearly, I was wrong as Ultraman DLC seemingly failed to bring people in. I’m really disappointed, as the mech design is just so good but this game is so boring. I think Override 2 killed all the goodwill I had from the first game; I really don’t care to try out a half-baked single player game attached to a dead multiplayer game again. It works fine and that’s the best I can say about this game.”
read full review ↗ - 70
“Override 2 is a different beast compared to the original. It’s easier to grasp, much faster paced and far more dynamic. Fans of the first game might not gel with these changes which make it more akin to a traditional fighting game. Despite the tweaks and a lack of game modes, this game manages to bombastically portray destructive kaiju battles in a very satisfying way.”
read full review ↗ - 70
“Override 2: Super Mech League truly flourishes when four friends can play together at the same time. It would be even better in the same room, but unfortunately, that's impossible for the time being. The online matchmaking holds up well through this setup, however, and you can definitely feel the hours melting away when you really get into the groove of things. It's just fun to beat up giant robots!”
read full review ↗ - 45
“3D fighting game with steel fighters, but without players. Not very enjoyable.”
read full review ↗ - 55
“Great mech design and accessibility cannot save Override 2: Super Mech League from it's weightless, lifeless gameplay. The maps often come across as too small, leading to cluttered fights that really affect the games flow.”
read full review ↗ - 50
“Override 2: Super Mech League really should have been a fun and accessible party brawler. It certainly had the basics covered with accessible controls and a vibrant roster of characters on offer. Unfortunately an ineffective 3rd person camera, non-existent online matchmaking, weak league mode and a stifling lack of variety to its gameplay marks Override 2 a long way short of being the Mechtacular fighter we all wanted it to be. More 'Meh'tacular then.”
read full review ↗ - 70
“Override 2: Super Mech League offers intense giant-robot battles and a few headaches along the way.”
read full review ↗ - 55
“Perhaps an online community would provide a spark, but as it is, it's pretty rusty.”
read full review ↗ - 65
“Override 2: Super Mech League has very unique mechanics and fun combat, but needs to be rebalanced to be more competitive.”
read full review ↗
…and 23 more tracked reviews.
Patch history
- Bemular Joins Override 2: Super Mech League TodayFeb 12, 2021significant · resets scoring window
