Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 23 |
| All-time Steam reviews | 72% | 69 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 82% | 76 | 11 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 29 reviews sampled · 30 total reviews in window · weighted 18.7 up / 4.2 down · computed 3h ago · full methodology →
Press & Creators reviews (27)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“Remember when Fire Emblem games focused more on story and combat than on fishing, construction, and class studies? So do the developers of Dark Deity, an SRPG that survives some annoying bugs and UI issues to provide a satisfying, briskly-paced adventure.”
read full review ↗ - 50
- 70
“The central loop of battling, chatting and levelling up is as compelling as you could ever want it to be, with an interesting story told well and a meaty 20 hours or so of no-frills tactics. Dark Deity lacks the romance options of Fire Emblem, as well as the first-party flair you expect from a Nintendo title, but the latter is hardly surprising and would be an unreasonable standard to hold almost any indie game to. Dark Deity delivers a convincing and essentially satisfying facsimile of GBA Fire Emblem, but perhaps fails to stand on its own two feet. Then again, we're not sure that was ever really the point.”
read full review ↗ - 60
“Any strategy fan looking for a good challenge, interesting gameplay, and fun and customizable cast of characters should find Dark Deity up their alley. Just maybe wait for a patch on the Switch in hopes that the performance issues get addressed.”
read full review ↗ - 90
“For SRPG fans clamoring for games of a more “classic” style, this title comes highly recommended, especially with the replayability afforded to it through its custom campaign options. I know for sure I’ll be loading this up on the regular for a long time to come.”
read full review ↗ - 65
“This is a bit of an unusual tactical RPG that excels in some areas but makes some strange decisions in others...”
read full review ↗ - 60
“Dark Deity is rough around the edges, but has a great structure to its core experience. The sprites look pretty good, and the class changes are one of the highlights to the experience. A weird weapon system, random little problems/glitches and stunted character interaction, all detract from what is fairly solid otherwise. This is the type of strategy game that with a few core patches and overhauls could really become something to look out for.”
read full review ↗ - 60
“For those hankering to play a Fire Emblem style game, Dark Deity will no doubt scratch your itch. Its tactical gameplay is satisfying and engaging, with a wide array of units at your disposal to lay waste to your enemies. The story and characters are lacking, however, which leads to a lot of the game feeling like a slog to get through. The contestant addition of new characters leads to a “shiny new toy” mentality with other characters being forgotten about and left to waste away in the meaningless bonds”
read full review ↗ - 65
“I've come across a bug where I couldn't move a unit during a turn multiple times, and loading times between chapters lasted much longer than expected for a game of this scope. Music lacks oomph during battles and the level up sound is more of a whimper than a fanfare. This severe lack of polish does not eclipse the brilliance peaking through but it does dim it.”
read full review ↗ - 70
“A modern homage to the tile-based TRPG’s of the late 1990’s, Dark Deity will land solidly as a nostalgia hit with older gamers who grew up playing these games. Unfortunately, two decades of progress in game design have left elements of this format feeling dated and behind the times. With excessive reliance on static tableaus behind endless text dialogue windows, limited visual information during player-controlled battle segments and a lack of any tutorial or introduction to the game’s mechanics, Dark Deity simply doesn’t stack up favorably against other modern offerings.”
read full review ↗ - 80
“Dark Deity is a small game that understands its limitations. It delivers thought-provoking battles, if not necessarily the most balanced ones. It gives players a lot of tactical choice, if not in the most informed way.”
read full review ↗ - 90
…and 15 more tracked reviews.
Patch history
- Dark Deity Patch 1.58 NotesNov 22, 2022
- Dark Deity Patch 1.57 NotesNov 11, 2022
- Dark Deity Patch 1.54 NotesMar 27, 2022
- Dark Deity Patch 1.53 NotesMar 17, 2022
- Dark Deity 1.52 Patch NotesDec 14, 2021significant · resets scoring window
- Dark Diety Patch 1.51Nov 13, 2021
- Dark Deity Patch 1.5 "Recurve" UpdateOct 13, 2021significant · resets scoring window
- Dark Deity 1.12 Patch NotesAug 23, 2021
- Dark Deity 1.11Aug 7, 2021significant · resets scoring window
- Dark Deity 1.10Jul 26, 2021significant · resets scoring window
- Dark Deity 1.09Jul 14, 2021
- Dark Deity 1.08Jul 7, 2021significant · resets scoring window
- Dark Deity 1.07Jun 28, 2021
- Dark Deity 1.06Jun 26, 2021significant · resets scoring window
- Dark Deity 1.05Jun 22, 2021significant · resets scoring window
- Dark Deity 1.04Jun 20, 2021significant · resets scoring window
- Dark Deity 1.03Jun 19, 2021significant · resets scoring window
- Dark Deity 1.02 Patch NotesJun 18, 2021significant · resets scoring window
- Dark Deity 1.01 Patch Notes and Message from the DevelopersJun 17, 2021significant · resets scoring window
- May Dev UpdateMay 11, 2021significant · resets scoring window
