Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 84 | 16 |
| All-time Steam reviews | 97% | 92 | 723 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 88% | 82 | 12 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 90.3, but scores above 88 must be earned in front of a mass audience; this verdict rests on 1,458 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 35 reviews sampled · 34 total reviews in window · weighted 12.9 up / 1.7 down · computed 2h ago · full methodology →
Press & Creators reviews (5)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“ElecHead is a wonderfully crafted action puzzle game that reminds us that simple can still be best. It features a wide variety of gimmicks, some of which are masterfully designed to outwit the player.”
read full review ↗ - 100
“From the moment you first charge an object and cause your own electric destruction, to the last time you throw your head across a pile of spikes and frantically chase after it with your tiny headless body, ElecHead will keep teaching and challenging you with its creative tricks as it fosters a sense of wonder that’s rarely felt.”
read full review ↗ - 80
“Nama Takahashi’s creation here is not the most extravagant nor is it the most lavish in detail, but that marriage of an easy-to-grasp gimmick and reliance on visual suggestion means ElecHead is not only striking, but joyous to play through too.”
read full review ↗ - 80
“Short but memorable, this is a low-key triumph: if Japanese indie developer NamaTakahashi doesn't go on to even greater things, well, we'll be shocked. [Issue#365, p.119]”
- 77
“ElecHead is a minimalist work, which does not propose even a comma more than what is needed to play. The gameplay is straightforward, based on a few but interesting ideas, which intersect one puzzle after another. It probably won't be remembered as one of the most impactful puzzles of recent years, but fans of the genre certainly won't be disappointed.”
read full review ↗
Patch history
- Ver 1.0.5 patchJan 4, 2022
- Added ending skip.Nov 24, 2021
- Some level fixes and bug fixesOct 27, 2021
- Fix the level and change the pause menu.Oct 21, 2021
- ElecHead releases on 10.14 !Oct 5, 2021
