Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 70 | 35 |
| All-time Steam reviews | 65% | 64 | 226 |
| Metacritic user ratings | – | 63 | 17 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 1 total reviews in window · weighted 0 up / 0.7 down · computed 3h ago · full methodology →
Press & Creators reviews (34)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Batora: Lost Haven is the perfect example of a damningly mediocre experience. The few things that it does well-such as its energetic combat and engaging choice system-are nothing that you haven't seen done before elsewhere, while the things that it misses-such as its storytelling and puzzle design-really take the wind out of its sails. Batora has its redeeming traits, but it feels like this is one that just never quite manages to pull everything together in a way that feels worthwhile. This is the kind of game that we wouldn't necessarily recommend you buy or skip; if it feels to you like this is up your alley, then maybe it's worth the punt if you can get it on sale, but you won't be missing out on much if you choose to pass.”
read full review ↗ - 50
“Setting aside various nitpicks & critiques, Batora: Lost Haven's overarching issue is making Avril's extraordinary journey feel ordinary by the end.”
read full review ↗ - 79
“With its combat forcing you to move between a twin-stick shooting style and slashing, Batora manages to keep itself interesting and varied”
read full review ↗ - 72
“Batora: Lost Haven has an exciting opening in its first hours, but gets very repetitive as the game progresses.”
read full review ↗ - 75
“A solid hack 'n slash action RPG/twin stick shooter hybrid that is held back slightly by formulaic combat”
read full review ↗ - 74
“For me, Batora: Lost Haven is a game that pleasantly surprised me. A hack 'n' slash with a good story, scattered role-playing elements, and some tough combat and clever puzzles in strange game worlds. While the battles themselves can be a bit frustrating at times, they're never unfair. Sometimes, simply taking a look at your own loadout can make life easier with the right rune upgrades and a strategy. So, if you're looking for a change from your everyday gaming routine, you might want to check this out, but leisurely play is rarely the order of the day here.”
read full review ↗ - 60
“Batora: Lost Haven is a mix of a lot of different ideas, some of which work well, others which don't. The grand scope of its planet-hopping setting is impressive, but the moral choice aspects and supporting cast feel underdeveloped and shallow. The Nature-switching combat and puzzles also show promise. However, the limited combat options, and puzzles that make use of only a small number of your abilities, cause the experience to become repetitive before its brisk playtime is through. Despite these issues, Batora: Lost Haven is a unique and decent enough experience for sci-fi and action-RPG fans to consider checking it out.”
read full review ↗ - 60
“What starts as an exciting adventure of a young savior traveling through different planets loses steam and becomes a tedious enterprise midway. In the end, Batora: Lost Haven aims for a contained narrative that ironically struggles to find balance in a simplistic combat that is marred by difficulty spikes. Alas, fans of isometric action RPG games will find something to love if they are willing to look past its flaws.”
read full review ↗ - 65
- 60
“Those looking for a new ARPG title that gives them choices might want to look elsewhere, but if you’re looking for an action adventure storyline with tough choices to make, then Batora: Lost Haven might be able to scratch that itch. Just don’t go in expecting a massive game world where you’ll be exploring multiple planets, because that’s not what it’s trying to be.”
read full review ↗ - 75
“Batora: Lost Haven is okay. It presents a great cinematic presentation, but the gameplay doesn’t always hit the mark. This feels like quite a divisive game. Some players will really enjoy the simple action formula and moral choice system and have a pretty fun gaming weekend with this. Others, I can imagine, will see this as underdeveloped, the humour graining and just not as good as other action games in the genre. A demo would have really helped make this decision. I personally recommend it. There is much to criticize, but I sensed a lot of effort from the developers to put this project together, which still held my attention. It probably helps that I also really like isometric dungeon crawlers. If the developers ever follow up with this formula, I would still be interested in what they come up with”
read full review ↗ - 75
“A simple and fun Action RPG, a little too hasty in the narrative but supported by well-characterized characters.”
read full review ↗
…and 22 more tracked reviews.
Patch history
- Want a harder challenge? Now you can!Jan 4, 2023significant · resets scoring window
- How we’ve improved Batora: Lost Haven’s combat systemDec 29, 2022significant · resets scoring window
- Massive changes in the first hour of the game: find them all out!Dec 24, 2022significant · resets scoring window
- Discover the biggest Batora: Lost Haven patch so far!Dec 21, 2022significant · resets scoring window
- Improvements available in the new Batora: Lost Haven patchNov 9, 2022significant · resets scoring window
- Batora: Lost Haven October Dev UpdateOct 14, 2022significant · resets scoring window
- Batora: Lost Haven July Dev UpdateJul 7, 2022significant · resets scoring window
- Batora: Lost Haven Dev UpdateMar 31, 2022significant · resets scoring window
