Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 58 | 28 |
| All-time Steam reviews | 67% | 65 | 269 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 49% | 51 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 7 reviews sampled · 6 total reviews in window · weighted 1.7 up / 1.7 down · computed 3h ago · full methodology →
Press & Creators reviews (33)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Gear.Club Unlimited 2 can be entertaining, but it is a real mixed bag. For $59.99 it's missing some features and that extra level of polish I'd expect. I'd suggest trying to find the first game on sale to get a better idea if this full-priced sequel is for you. Perhaps the value will increase when Eden Games finishes it and implements online races. A patch to reduce the load times would also be advantageous.”
read full review ↗ - 40
“Rather than building on the solid foundations its predecessor set last year, Gear.Club Unlimited 2 slams into reverse gear and delivers racing gameplay that feels significantly more laggy and sluggish than the original. With no attempt made to cut its remaining mobile roots and more performance issues than a drunken West End actor, we just can't recommend dropping a whopping £54.99 on this unoptimised, clunky effort.”
read full review ↗ - 60
“At the end of the day while Gear Club Unlimited 2 isn’t necessarily a great racing game I can at least respect the effort behind it. There’s certainly nothing to compete with it on the Switch, so it has that on its side, but this is hardly an experience that would do anything but get lapped by the more prestigious racers on other platforms. It is moving in the right direction and it has a feel that’s a bit more refined than a purely arcade experience but I wouldn’t quite say its in simulation territory yet, which actually helps me like it a bit more since sims usually bore me. If you’re feeling the need to hit the road it may not be a bad option, just you’ll need to be realistic with your expectations.”
read full review ↗ - 60
“Whilst it offers moments of enjoyment in between those pesky loading screens, the game's greatest strength is the lack of competition it faces from other racing sims on the platform. So, if Nintendo Switch is your only console and you happen to be a massive petrol head, then Gear.Club Unlimited 2 is worth considering. Everyone else should probably steer clear.”
read full review ↗ - 37
“If the technical issues with Gear Club Unlimited 2 were not an issue, the racing game would be the new racing reference on the Nintendo console. But Eden Games had probably time problems in the development and had to bring their racing game seemingly before Christmas in the shops. Even the online mode advertised in the game menu did not make it to the final game. And until now (06/01/2019), the developer has not added a patch to get the above problems under control, which will certainly not make buyers of Gear Club Unlimited 2 happier.”
read full review ↗ - 60
“A year's worth of patches and DLC has transformed Gear.Club Unlimited 2 into an improvement over its predecessor in some areas.”
read full review ↗ - 75
“A huge improvement from the original Gear.Club Unlimited 2.”
read full review ↗ - 40
“It's a shame that more time wasn't spent on Gear.Club Unlimited 2 as there are a glimmer or two of hope amongst the horror. However, appalling loading times, terrible handling, and moronic computer AI all contribute to a racing game that rolls its way off the assembly line and straight into the scrapyard.”
read full review ↗ - 60
“Gear.Club Unlimited 2 has one major point in its favour, thanks to the dearth of racing simulations on the Nintendo Switch which makes this game one of its rare examples. Its origins on mobile devices are showing, though, and they become too big to overlook on a game which should be more advanced than that, especially when Gear.Club Unlimited 2 has a thorough career mode and an enjoyable multiplayer, but its long loading times, subpar audio environment and high price don't help.”
read full review ↗ - 50
“MEDIOCRE - Gear.Club Unlimited 2 attempted to make a console sequel from a mobile game but didn’t put in enough effort to do so. The game looks beautiful, and there is a hefty amount of content to unlock. But the heavy controls, unbearable loading times, and overall mobile feel of the game ruin what could have been an amazing experience. Oh, and it’s way too expensive for what you get.”
read full review ↗ - 60
“Gear.Club 2 is a positive evolution of the first one, but a minor evolution. Not enough in any case so we can decide to move to this new version without any remorse. In addition, the technical problems encountered with the original game (driving 100% arcade, loading times) remains. Gear.Club 2 is therefore a game to advise because it is the only one in the category of "serious" racing games of the Nintendo Switch.”
read full review ↗ - 40
“Those patiently waiting on a decent realistic racer on Switch, unfortunately, won’t find that in Gear.Club Unlimited 2. Its decent selection of cars, solid customization and lengthy campaign are crippled thanks to the game’s sluggish and uninspired racing, sketchy performance and horrendous load times that pop up far too frequently. The Switch may be sorely lagging in the racing department but it certainly deserves much better than this.”
read full review ↗
…and 21 more tracked reviews.
Patch history
- Gear.Club 2 Ultimate Edition - 1st PatchJan 6, 2022
- Patch notes - January 6, 2022Jan 6, 2022significant · resets scoring window
