Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 73 | 52 |
| All-time Steam reviews | 87% | 81 | 436 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 89% | 83 | 289 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 827 total reviews in window · weighted 137.5 up / 16.2 down · computed 1h ago · full methodology →
Press & Creators reviews (27)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Agent 64 is successful in replicating a lot of the look, feel, and swagger of Goldeneye, but when it comes to putting it into practice, at least when it comes to singleplayer, it doesn’t come close. And for me, the fact that the actual mission design falls so short made all of its successes feel superficial, even if, on paper, it succeeds more than it fails. You can take from that what you want. Maybe if multiplayer is what you’re showing up for, it will scratch the itch. I’d rather just disavow any knowledge of Agent 64.”
read full review ↗ - 70
“A successful, and in some ways even brilliant, attempt to create a game in the spirit of Nintendo 64 shooters. As a nostalgic experience, Agent 64 is a great game. But as a standalone title, it doesn't stand out in any way and will likely bewilder those outside the game's target audience.”
read full review ↗ - 70
“Agent 64: Spies Never Die is an excellent tribute to the unforgettable Goldeneye 007, especially thanks to the sheer volume of content available, but it fails to rise to the level of a good game in its own right and ends up feeling overly derivative. Furthermore, although the project boasts exquisite art and level design, the issues plaguing both end up dragging down the entire experience.”
read full review ↗ - 60
“Agent 64 is clearly hearkening back to the glory days of console shooters ala Goldeneye 64, wearing its inspiration loud and proud on its sleeve.”
read full review ↗ - 77
“Agent 64: Spies Never Die is a faithful (a bit too much) homage to GoldenEye 007. It expects you to have nostalgic sentiments for that era as well as its sensibilities. Thus, it’s hard to recommend Agent 64 to just anyone. But if you were lucky enough to own a Nintendo 64 and blessed with GoldenEye and Perfect Dark, then you are Agent 64’s target audience.”
read full review ↗ - 80
“‘Agent 64: Spies Never Die’ captures the appeal of classic N64 shooters remarkably well. The compact missions, the additional objectives on higher difficulty levels and the brilliant spy soundtrack make this trip back to 1997 a particularly enjoyable experience for me. The consistent retro look authentically evokes the era without getting bogged down by technical limitations.”
read full review ↗ - 90
“Agent 64 is an almost perfect game. It offers some of the most satisfying gunplay in recent releases, despite drawing from games of the late nineties. Gameplay is addictive and offers more features than games with expensive budgets.”
read full review ↗ - 80
“While I played GoldenEye 007 on my purple, see-through Nintendo 64 back in my youth, I will admit I don’t really have an attachment to it. You know what else came out that same year? Final Fantasy VII, and that changed my life forever. Agent 64: Spies Never Die, however, did successfully manage to remind me why I subjected myself to every kid on my block for as long as I did. It’s an addictive loop, even at its most frustrating. There are places I feel this game could have evolved the formula or resolved the issues, but I get the direction, and I respect it. My biggest issue, and maybe this is unfair, is that the game tries too hard to feel like the classic game and not enough to set itself apart. It is fun, though, and in the end, who could ask for more?”
read full review ↗ - 85
“I’ve played many similar games in various forms over the years, including official remakes and the like, but Agent 64: Spies Never Die very much stands above them all with its tongue-in-cheek charm. Very much a title that will be installed on my PC for a while to come, and I really hope that this makes its way to consoles, as the love and passion that has been poured in definitely needs to be rewarded and shared across other platforms so that all players can recapture the joys of Agent 64: Spies Never Die. I mean, come on, get it on Switch 2 as fast as possible!”
read full review ↗ - 60
“If you enjoy a touch of nostalgia, step into the shoes of a special agent'just like in the old days'and take on relentless enemies. It's an appealing choice for veterans, though younger players likely won't be won over by the archaic game mechanics.”
read full review ↗ - 65
“Agent 64 manages to capture some of the charm from GoldenEye 007, including gunplay that feels right at home on mouse and keyboard. Still, there are some rough edges that detract from the experience, including boring story objectives and poor multiplayer map design.”
read full review ↗ - 90
“Agent 64: Spies Never Die is about as close as a perfect game can get. It sets out to make a game that is inspired by N64 shooters and does well with flying colors. There are a handful of frustrations, but that does not invalidate the excellent done with the story, the buckets of content, and the classic multiplayer that does not feel outdated at all. Sometimes old dogs do not need to learn new tricks.”
read full review ↗
…and 15 more tracked reviews.
Patch history
- v1057Aug 27, 2026
- v1042Aug 21, 2026
- v1037Aug 20, 2026
- v1032Aug 17, 2026
- v1031Aug 16, 2026
- v1028Aug 15, 2026
- Hotfix v1026Aug 14, 2026
- v1024Aug 14, 2026
- v1020Aug 13, 2026
- v1018Aug 12, 2026
- v1017Aug 12, 2026
- v1015Aug 11, 2026
- Online Arena joining issue hotfixAug 11, 2026
- Hotfix v1011Aug 11, 2026
- Hotfix v1004Aug 11, 2026
- Hotfix v1002Aug 11, 2026
- Demo Beta v6.1 Update - Paradox ModeJun 29, 2022
