Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 20 |
| Creator reviews (1 tracked) | – | 50 | 1 |
| All-time Steam reviews | 86% | 80 | 121 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 77% | 72 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 3 total reviews in window · weighted 1 up / 0.3 down · computed 2h ago · full methodology →
Press & Creators reviews (19)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“The platform and theme are simple, but Swordship is not easy. Its take on shmups is unique, its visuals are interesting and its story is just enough to inspire the whole "be the hero" ethos. If you like dodge-em games this one is a good addition to your game library.”
read full review ↗ - 70
“Swordship is a clever, original, and interesting concept. It looks good, sounds good, and plays well. There’s just that RNG irritant that means, while you can learn enemy behaviours, you sometimes get lost in the fray. Even the camera shifts and the slow down (which can be disabled) can occasionally disorientate you from your position, resulting in sudden death. At the same time, while imperfect, its evolving and increasingly intense nature has major appeal for score hunters. And, when you do grab that container, trip under a set of lasers, detonate three mines sequentially and blow the screen sky-high, it earns itself an action badge of honour.”
read full review ↗ - 50
“A roguelike that pretends to be an arcade game. The action is a lot of fun, but the random elements make chasing after a high score more frustrating than satisfying. Pretty fun for a single playthrough up the main credits, but the lack of replay value or additional game modes keep this from being anything special.”
read full review ↗ - 70
“Swordship is quick and easy fun that takes away the shooting in a shmup and focuses on defense and dodging. It’s a good lesson to learn, so it’s fortunate to know that Swordship does this right albeit in a very quick but replayable structure. Don’t expect much more out of a game that’s purposely light on story, but more intricate with its scoring and dodging mechanic.”
read full review ↗ - 89
“Fan of arcade-like intensity and a tough-but-fair level of challenge should really dig this unique roguelike dodge-em-up”
read full review ↗ - 100
“Brisk, stylish and compulsive, this is everything an arcade game should be.”
read full review ↗ - 70
“The upside-down scrolling arcade concept brings a different gameplay and racing that requires precision. You'll enjoy Swordship as a short-term pass, but it is overpriced.”
read full review ↗ - 70
“A fantastic mix of endless runner and racing game, which marries the aesthetics of WipEout with the challenge and difficulty of a hardcore roguelike.”
read full review ↗ - 80
“Swordship is fast-dodging fun on the Nintendo Switch. Speeding in at the last moment, this might just be one of the most original roguelikes I have played this year. With so many games in the genre focusing on platforming and action, the racing mechanics really deliver a fresh injection to the formula. The fast pace may be a bit much for gamers with slow or anxious reflexes. Unlocking content can be a bit of a drag in places. Regardless, this is an ideal pick for gamers with little time on their hands or who just want some fast arcade fun. Don’t let this speed you by.”
read full review ↗ - 90
“Digital Kingdom's dodge 'em up is a collection of good ideas and good decisions, an arcade so fluid and intelligent that it almost seems to float.”
read full review ↗ - 80
“Swordship is a fun and interesting arcade title that flips the genre on its head. Its high intensity dodge ‘em and puzzle-style action creates a fun gameplay loop. The addition of upgrades and difficulty changes adds to the title’s replayability and while the game is somewhat difficult and lacking in accessibility features, the game still manages to be an exceptional example of arcade-like brilliance.”
read full review ↗ - 70
“If you love arcade-styled games that challenge your skills and draw you in time and time again in order to set a new high-score, Swordship is very much worth playing. It’s a simple concept but one that’s been executed rather well. And it is somewhat fun outwitting your enemies and making them destroy each other as you vie to collect valuable cargo.”
read full review ↗
…and 7 more tracked reviews.
Patch history
- Update 1.1 shipped!Jun 2, 2023significant · resets scoring window
