Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 76 | 16 |
| All-time Steam reviews | 88% | 82 | 233 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 43% | 47 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 1 total reviews in window · weighted 0.4 up / 0.5 down · computed 11h ago · full methodology →
Press & Creators reviews (16)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“RPG Time: The Legend Of Wright is a beautifully imaginative, charming RPG. Protagonist Kenta's childlike glee paired with some inventive storytelling techniques and fantastic presentation make it feel like more than just a one-and-done title. The six-ish-hour campaign has enough to explore to bring you back for another go, even if the storyline sometimes feels slightly sporadic and unconnected. It's not perfect, with a soundtrack which quickly grates and narration that threatens to do the same, but it remains a charming childhood homage, and a gentle reminder for every player to keep their imagination alive.”
read full review ↗ - 70
“While not all of the elements gel together to make a fully cohesive experience, RPG Time: The Legend of Wright details a fascinatingly unique story about the limitless imagination of children, asking players to remember when they were children themselves filling pages with ink and adventure.”
read full review ↗ - 83
“Super-creative and lovingly animated with hand-drawn and crafted elements, this RPG has a simple charm that works”
read full review ↗ - 70
“There are even a few times where it recommends you play with an adult. But with the overly hand-holdy approach to some of the gameplay, I fear a lot of younger kids would quickly lose interest when there's a lot of downtime due to control being taken away or a lot of dialogue. I still think the game has some fun moments that made me chuckle and features a lot of great hand-drawn art, but I find it hard to recommend this as the best option for the first game for a young child.”
read full review ↗ - 80
“Playtest an entire crafted world with your school buddy Kenta, an aspiring game designer with his own RPG! Switch versión reviewed.”
read full review ↗ - 85
“RPG Time: The Legend of Wright is a game with the kind of visual presentation that must be revered and venerated by all, despite some weird fundamental gaps in its user-friendliness. Whilst there are absolutely some opportunities for additional polish, it’s ultimately a minor ding in what is otherwise an insanely impressive game. This is an example of the best of what indie games can bring to the table. It is beautiful, it is dumb, it is dorky, and it is constantly tripping over itself to show you its new cool ideas. The Legend of Wright deserves recognition and love for all the amazing stuff it’s bringing to the tabletop.”
read full review ↗ - 80
“The Legend of Wright is a unique title that really captures a moment in time. It perfectly encapsulates the nostalgia for the days of old-school RPGs and creating games during lunchtime with school friends. Kenta's game doesn't last for long and it has some frustrating moments, but The Legend of Wright is worth experiencing, as there is nothing else like it out there, and its shortcomings can easily be forgiven due to its overwhelming charm.”
read full review ↗ - 80
“A brief, but fun and creative experience that, despite being too simple for some, leads willing participants into a world of pure imagination.”
read full review ↗ - 70
“RPG Time: The Legend of Wright is a game made by an aspiring designer who's currently a school-kid, or at least that's the game's premise. The focus of this game is largely on style, but it's not entirely devoid of substance. It is however held back a little by some annoying controls and Kenta's railroading.”
read full review ↗ - 67
“If you're okay with that uncertainty, and really okay with crazy hyperactivity, I could totally see why someone would love RPG Time: The Legend of Wright. It's a love letter to gaming -- as in, a love letter to almost every genre you can think of -- and it's designed to look like someone drew it up in a notebook, which only adds to the charm. It's all over the place, but if you want something unlike anything else, this is the game you're after.”
read full review ↗ - 80
“While its gameplay is somewhat linear and hard to nail down, RPG Time: The Legend of Wright is a masterpiece of presentation that celebrates the joys of a child’s imagination.”
read full review ↗ - 80
“RPG Time: The Legend of Wright is a video game with many qualities. The concept behind it is delicious and its application is to be applauded: there is a lot, a lot of inventiveness in the way in which always new and stimulating situations are proposed, daughters of a creative cue that embellishes with extreme effectiveness what is still a basic playful structure, but not for this reason slender.”
read full review ↗
…and 4 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
