Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 59 | 19 |
| Creator reviews (1 tracked) | – | 50 | 1 |
| All-time Steam reviews | 52% | 54 | 36 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 0% | 15 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0 up / 0.1 down · computed 2h ago · full methodology →
Press & Creators reviews (29)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
- 40
“From mechanics to personality, Modus Studios' genre-mashup runs into major trouble by the first chords.”
read full review ↗ - 64
“The cast of fighters definitely has personality, but this marriage of rhythm and fighting games doesn’t go the distance”
read full review ↗ - 70
“While the AI will soon find you too much to handle, even at higher difficulties, the online component is where the specials really shine. The strategy of choosing when to slot your attacks in becomes paramount. It’s easy to lose the rhythm of the song if you get too cocky. As long as the game can nurture and maintain a player base there should be ample reason to keep coming back to God of Rock time and time again.”
read full review ↗ - 70
“God of Rock is an interesting experiment that works sometimes. I do wish I could focus more on the action at the top. I also hate that I have to retrain my brain with the button combos and get frustrated when I miss notes as it usually leads to me failing and having a hard time getting back into rhythm. Still the idea is sound, the characters are excellent, and I really had fun with this one. A little more polish and this could easily become a whole new genre.”
read full review ↗ - 50
“There's a good idea behind God of Rock. The concept of a rhythm game with the trappings of a fighting game has worked in the past, so we know this combination can work. The execution is flawed enough for both genres that the idea can't shine through. Some more polish and perhaps a rethinking of readability would help this become more desirable, but it's currently difficult to recommend.”
read full review ↗ - 50
“God of Rock has flashy, entertaining visuals with a thematic flair. While its style and level editor excel, the rhythm gameplay and fighting mechanics feel shoe-horned together, creating a clunky and messy whole. The music is great and the idea could work, but this isn’t the rock-charged moshpit that it promised to be.”
read full review ↗ - 90
“God of Rock successfully combines rhythm and fighting game elements into a great game that is sure to make an audience cheer.”
read full review ↗ - 60
“God of Rock feels like a decent first draft of a great idea, but lacks the finesse to fully exploit its inspired mash-up of rhythm and fighting games.”
read full review ↗ - 50
“In short single sessions, God of Rock can be enjoyable. The problem is that it expects players to devout a lot of time to complete 10 rounds in the arcade mode. Even when hopped up on a ton of nose candy, that is a tall order for any rock star.”
read full review ↗ - 55
“Watching your favourite game genres make out sounds exciting, but God of Rock doesn't quite nail it. It leaves a game that feels at odds with itself, sometimes fun to play but mostly frustrating or uninteresting.”
read full review ↗ - 65
“While God of Rock has a cast of unique characters and some amazing tracks to keep the rhythm to, the inability to see the actual fighting makes it hard to recommend as a whole product. That’s a shame because the concept is genuinely interesting and the fighting on the beat looks really cool in the few instances where you get to see it.”
read full review ↗
…and 17 more tracked reviews.
Patch history
- God of Rock Champion Edition PatchMay 8, 2023significant · resets scoring window
