Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 72 | 42 |
| All-time Steam reviews | 86% | 80 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 85% | 79 | 2041 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 5, 2025) · 300 reviews sampled · 2041 total reviews in window · weighted 234.7 up / 36.4 down · computed 2h ago · full methodology →
Press & Creators reviews (24)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“If the first episode deserves an 8/10 for its intriguing plot and quite interesting gameplay, the second episode did not meet all the expectations and deserves more like a 6/10. All in all, the game gets a 7/10. It's decent enough, but not comparable to the original Life is Strange.”
read full review ↗ - 65
“Unfortunately, Lost Records is not a good game, but it could be a great movie, if only it was edited differently, with shorter dialogue and without unnecessary sequences. This game tells a very emotional story, but I had a little fun actually playing it.”
read full review ↗ - 80
“Lost Records: Bloom & Rage is a beautiful experience. Noticeably struggling from a technical point of view, it still manages to impress with its gameplay, sincerity, messages and some of the most emotional scenes I have seen in a videogame in recent years. These features were vastly misunderstood by the public, but the truth is that, similarly to the protagonists, I’m not going to forget the Events of ‘95 that easily.”
read full review ↗ - 90
“So yeah, I think I’ll go to that rage room. Maybe I’ll blast Bloom and Rage’s “See You In Hell” (as played by Nora Kelly Band in real life) while I cause some destruction. The world doesn’t hold back with the destruction it delivers unto women, so fuck it. Fuck the fear and the harassment and the harm. Thank you especially to all the women who made this game what it is, see you in hell not alongside our enemies, but as the queens Bloom and Rage sang that we are.”
read full review ↗ - 35
“With so few positives across both tapes, Bloom & Rage easily ranks as one of DON'T NOD's worst albums.”
read full review ↗ - 80
“Lost Records: Bloom & Rage is DON'T NOD's most emotionally powerful work yet, Swann is a fantastically written protagonist, the authentic 90s atmosphere never tips into kitsch, and the camera mechanic adds a genuinely creative dimension to the narrative adventure formula.”
read full review ↗ - 75
“In the end, Lost Records: Bloom & Rage left me impressed by its characters and atmosphere, but disappointed by how the story and its characters end up. Many resolved feelings both for the characters and myself… but hey, I guess that’s life, huh? I definitely wanted more answers, more closure, and something that felt like a real ending instead of a box full of mysteries and a promise that maybe more is coming later. There’s definitely potential here, and I would still play a sequel if one happens, but as a standalone story, this one left me wanting a whole lot more tape.”
read full review ↗ - 80
““Lost Records: Bloom & Rage” is the first game in this genre since "Life is Strange" that has captivated me so much with its story.”
read full review ↗ - 75
“Lost Records: Bloom & Rage captures its dual eras perfectly while delivering an emotional story with new elements, even if bugs and poor writing decisions drag it down in the second half.”
read full review ↗ - 95
“Lost Records: Bloom & Rage faced the impossible challenge of comparison with Life is Strange, and it has far surpassed it. Don't Nod's latest is a coming-of-age science fiction story brimming with nostalgia and featuring some of the best characters the company has ever created. It's one of those games that any fan of narrative-driven, choice-based adventures simply can't miss.”
read full review ↗ - 80
“Lost Records: Bloom & Rage, Don't Nod's latest episodic game, delivers a moving two-part story in the spirit of Life is Strange. It follows four women reuniting in their hometown, weaving 1990s nostalgia with present-day reckoning and hints of magical realism. The first episode is warm and reflective, while the second takes a darker turn, confronting past trauma. Strong writing and an inventive dialogue system shine, though technical issues, especially on PC, slightly dampen the experience. Still, it’s a compelling narrative that sets a strong foundation for future entries.”
read full review ↗ - 65
“Lost Records: Bloom & Rage is a game that's saved by its characters. Their personalities are as fleshed out as we'd expect from a Don't Nod adventure game, they're the driving force in getting you through the story. The presentation is top-notch as usual, and the tweaks to the choice system give the game enough room to feel a little different from the studio's past adventures. It's just too bad that the story isn't paced so well, and the tale feels like a setup for something bigger in a future game rather than something that is more self-contained. The game is still fairly enjoyable if you know what you're getting into, but don't expect the title to feel as complete as others, like the first Life is Strange or Tell Me Why.”
read full review ↗
…and 12 more tracked reviews.
Patch history
- Tape 2 Patch 4 (build 2.04.132116)Aug 5, 2025significant · resets scoring window
- Tape 2 Patch 3 (build 2.03.131125)May 15, 2025significant · resets scoring window
- Tape 2 Patch 2 (build 2.02.130347)May 6, 2025significant · resets scoring window
- Tape 2 Patch 1 (build 2.01.129791)Apr 30, 2025significant · resets scoring window
- Tape 2 HotFix 1 (build 2.00.128634)Apr 22, 2025
- Content Update 'Tape 2: Rage' (build 2.00.127924)Apr 15, 2025significant · resets scoring window
- HotFix 2.3 (build 1.02.123391)Mar 20, 2025significant · resets scoring window
- HotFix 2.2 (build 1.02.120542)Mar 6, 2025
- HotFix 2.1 (build 1.02.119782)Feb 26, 2025
- Everything You Need to Know About Lost Records: Bloom & Rage – FAQJan 22, 2025significant · resets scoring window
