Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 77 | 28 |
| All-time Steam reviews | 85% | 79 | 454 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 77% | 72 | 243 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Feb 22, 2025) · 243 reviews sampled · 163 total reviews in window · weighted 89.9 up / 26.2 down · computed 2h ago · full methodology →
Press & Creators reviews (21)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Its stability issues are minor qualms compared to everything Trinity Fusion does right. It looks good, plays well, has a great combat system, and nails the little things you need to get right to make a good, modern roguelite. And it runs well on the Switch, something nobody should take for granted given how old this hardware is, in this or any multiverse. Now if you'll excuse us, we've got to get back to it. Those enemies aren't going to air combo themselves.”
read full review ↗ - 70
“While I do wish that rogue-likes at least kept the bosses dead in each run, I do realise it’s simply part of the experience and have to embrace it as such. Trinity Fusion is certainly one of the better and more accessible rogue-likes I’ve played, even with the procedural generation’s seemingly random difficulty spikes. It takes a lot for a rogue-like to pop up on my radar and this year Trinity Fusion is the second one to do just that and keep me coming back for more.”
read full review ↗ - 81
“A well-made and interesting mix of Metroidvania and roguelike elements… but a little sluggish”
read full review ↗ - 80
“Trinity Fusion provides a very good time that fans of roguelikes and 2D action games really shouldn't miss. The game weaves its multiversal mystery throughout your many runs towards the Harmonisers, crafting a fun narrative out of the cast's repeated jaunts across different realities. The combat and platforming is satisfying and delightful, with chaining together melee attacks, gunplay and air dashes feeling effortless and engaging. As with many roguelikes, the repetition sets in before long, with limited level designs and an Amplifier mechanic that discourages experimentation, but the game is still a blast while it lasts.”
read full review ↗ - 70
“With multiple playable characters, responsive gameplay and excellent procedurally generated levels to explore, Trinity Fusion definitely scratches that action-roguelike itch and promises to provide more in the very near future.”
read full review ↗ - 85
“It's one of those games that requires a fair amount of patience and tenacity. With elements of roguelike and Metroidvania, the gameplay is great, but relentless and depressing at times. But for stubborn and persistent players, the game will reward their persistence and dying with great fun.”
read full review ↗ - 80
“Multiverses may be overdone in moviedom, but they've provided some fresh and very welcome ideas in Trinity Fusion. As such, this is one of the most enjoyable rogue-lites I've played all year. Add to that the responsive controls and engaging combat and this is easily Angry Mob Games' best release yet.”
read full review ↗ - 80
“Trinity Fusion really never had a chance of taking the place of my favorite roguelikes, but it’s a solid effort that with time could easily remain in my top three and has broken the cycle of disappointment I’ve found with similar games. If you’ve seen everything Dead Cells has to offer, it’s a worthwhile, albeit slightly flawed successor. Hopefully Angry Mob will show the same level of devotion and care for it in post-release content. Be it free or paid, I’ll use it to lift its bronze pedestal up just a little more with each new addition.”
read full review ↗ - 90
“Trinity Fusion cleverly combines roguelike gameplay and a solid understanding of Metroidvania mechanics with unique ideas and some unmistakable originality. This action-packed platformer should appeal to fans of multiple genres with its strong gameplay and beautiful visuals.”
read full review ↗ - 60
“For almost everything that Trinity Fusion does right, it fumbles equally in some other crucial aspect.”
read full review ↗ - 75
“To say that Trinity Fusion is missing the mark would be overlooking its other successes as a roguelite. It boasts fluid combat and platforming that keep its gameplay fresh. The weapon/spell management tied with the Amplification system creates a persistent set of variance that avoids becoming stale. My main two critiques of the game are that of its hazy progression system and its lack of a concrete pull that keeps players engaged for longer periods of time. I know that Angry Mob Games has additional content on the way, but waiting a smidgen longer may let Trinity Fusion hit its stride as a roguelite.”
read full review ↗ - 75
“A good roguelite that stands out for its action and premise, but that lags behind the greats of the genre. Still, if you like action and platform games and are looking for a new roguelite to get hooked on for hours on end... Look no further.”
read full review ↗
…and 9 more tracked reviews.
Patch history
- Security UpdateOct 5, 2025
- Patch 2.8Apr 30, 2025
- Anomaly Warp Update Out NowFeb 22, 2025significant · resets scoring window
- Halloween Specters EndNov 14, 2024
- Trinity Fusion: Halloween Specters PatchOct 25, 2024
- Patch Notes - September 3, 2024Sep 3, 2024
- Trinity Fusion's 1.2 update is now live!Feb 20, 2024
- Update 1.1 - Parries and moreJan 21, 2024
- Year-end patch notes!Dec 28, 2023significant · resets scoring window
- First Post-launch patches!Dec 20, 2023
- Major Update 4: PrimeNov 13, 2023significant · resets scoring window
- Major Update 3: The UnderworldOct 3, 2023significant · resets scoring window
- August 16th Hotfix patch notesAug 16, 2023
- Major Update 2: The Overworld, is now available!Aug 11, 2023significant · resets scoring window
- A Sneak Peek at Major Update 2!Jul 26, 2023significant · resets scoring window
- Early Access Patch Notes - June 9th, 2023Jun 9, 2023
- Major Update 1 is NOW AVAILABLEMay 28, 2023significant · resets scoring window
- The first Major Update, "The In-Between" is coming next week!May 22, 2023significant · resets scoring window
- Early Access Patch Notes - April 21, 2023Apr 21, 2023significant · resets scoring window
- Thank you for a successful launch into Early Access!Apr 19, 2023significant · resets scoring window
- Patch Notes - Next Fest DemoFeb 3, 2023significant · resets scoring window
