Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 75% | 71 | 177 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 77% | 72 | 44 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Apr 15, 2026) · 44 reviews sampled · 25 total reviews in window · weighted 18.9 up / 5.8 down · computed 4h ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 100
“Mark of the Deep offers a Metroidvania-style adventure with Souls-like combat, resulting in an experience that is both entertaining and enjoyable in equal measure. It is a title worth discovering, as it is one of the best of its kind. Its gameplay loop, which combines combat with Metroidvania-style exploration, is what kept me hooked for almost 30 hours, eager to return to this universe whenever I had the time.”
read full review ↗ - 90
“Mark of the Deep stands out as an engaging and well-constructed experience, combining an intriguing narrative with refined exploration and combat mechanics. Despite some ups and downs in the voice acting, the game demonstrates great care in the construction of its setting and plot. With a very well-executed proposal, Mark of the Deep establishes itself as a remarkable title within the genre, providing an immersive and rewarding journey.”
read full review ↗ - 78
“Mark of the Deep is an action game with a lot of potential that sometimes gets lost in its own mechanics. It is certainly a good game, challenging even if sometimes unbalanced towards an artificial difficulty. Some design choices will certainly make those who don’t like trial and error turn up their noses. The mechanics, however simple and intuitive, struggle to entertain until the end, but the sense of discovery and satisfaction in overcoming a challenge is good. A game with many positive points and some negative ones, such as the choice of map, which do not allow it to reach the rating I would like to give it. However Mark of the Deep can captivate with its minimal but functional aesthetic and sometimes rough but satisfying gameplay.”
read full review ↗ - 78
“I found the combat to be quite fun and, despite the low selection of equipment at the beginning, it managed to challenge and engage me in equal measure. I also found it fun to explore and find secrets, even if I did get a little lost at times or didn't really know where I came from or where I should go. These are small things, but they end up making a difference.”
read full review ↗ - 70
“Mark of The Deep is beautiful and stays difficult throughout while masterfully sculpting a story.”
read full review ↗ - 90
“Mark of the Deep is one of the best experiences I've had lately, the only existing problems are so minor you might just not notice them whilst playing.”
read full review ↗ - 65
“All in all, Mark of the Deep is mixed. The idea of having elements from a variety of genres sounds good on paper, but if the execution isn’t fully there, it makes for a game that is bound to sink instead of swimming. And that’s the case for this one as it is at launch. With some much needed TLC, Mark of the Deep might make it to shore unscathed, but it’s a shame it’s at this point to begin with, considering the studio’s previous experience in successfully designing enjoyable alternatives to established gameplay styles.”
read full review ↗ - 65
“As much as I wanted to like Mark of the Deep, I found it to be more annoying than enjoyable. Although the unexpectedly pleasant soundtrack and vibrant visuals indicate genuine creative effort, the graceless combat detracts from the overall experience. Combat becomes a tedious grind instead of an enjoyable challenge due to the weak dodges, unresponsive attacks, and enemies' excessive damage absorption.”
read full review ↗ - 85
“Mark of the Deep is a title that knows how to take advantage of the best of the metroidvania and soulslike genres to create an engaging and challenging adventure. With accessible mechanics and a friendly learning curve, the game manages to balance exploration, intense combat and captivating narrative, resulting in a memorable experience. The mysterious setting, combined with the well-developed mythology, makes Rookie's journey immersive and rewarding. Despite some inconsistencies, especially in the dubbing, the game stands out as an excellent example of the potential of the Brazilian industry and can already be considered one of the best games ever developed in Brazil.”
read full review ↗ - 80
“The genre is overloaded with Hades, Curse of the Gods, and Hollow Knight knock-offs, and it’s difficult for games akin to the Greats to really stand on their own. That’s where Mark of the Deep comes in. It does enough to tick off what I want from a Soulsike-come-Metroidvania(ish) to deserve your attention while still doing its own thing; I just wish one of these fish guys had a map or two on hand.”
read full review ↗ - 80
“It may not look overly original on the surface, but dive a little further and Mark of the Deep is an engaging, compelling little adventure.”
read full review ↗
Patch history
- Update 2.3.7Jun 4, 2026
- The Cursed Trials DLC Is Live + Update 2.2.1Apr 15, 2026significant · resets scoring window
- Mark of the Deep: The Cursed Trials arrives April 15thMar 31, 2026significant · resets scoring window
- Update on Mark of the Deep: The Cursed TrialsMar 16, 2026
- Mark of the Deep – Major Gameplay Update and New Bundle!Feb 28, 2025significant · resets scoring window
- Patch 1.0.0.0.2 Now Live!Jan 31, 2025
