Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 84 | 25 |
| All-time Steam reviews | 97% | 93 | 193 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 88.1, but scores above 88 must be earned in front of a mass audience; this verdict rests on 386 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 5 reviews sampled · 5 total reviews in window · weighted 4.6 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (21)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“Despite its bloat, the game boasts a short 20 or so hours to complete and in a world of 100-hour games, and there's something to be said about a short but sweet experience. When the game is going, it feels great to play and has a compelling story, if not overwhelming to get started. Regardless of its dark and gritty war torn world, Fuga Melodies of Steel 2 provides a little bit of hope in the tactical RPG space.”
read full review ↗ - 85
“Fuga: Melodies of Steel 2 provides another dark look at war and its effects on those who are waging it. Just like in the first there are some very dire consequences to using certain abilities in game, thankfully the developers have added another option which will only disable instead of destroying, which is nice but still feels bad to use either weapon. (Im being vague on purpose but if you played the original you know what I’m talking about) While I loved this game almost as much as I enjoyed the original, I just can’t shake the feeling that this didn’t do enough to be a full sequel, so much of it is so similar to the original. It doesn’t mean Fuga 2 isn’t great though, the story is just as moving as the original and the relationships players will be stewards over with these kids is one of, if not the best thing about this series.”
read full review ↗ - 78
“While there are a few disappointing aspects as a character-based game, the concept of 'choice' with branching endings, challenging combat, and character relationships, coupled with the bleak world, makes it highly appealing and immersive. It's undeniably a gem worth not dismissing as 'just another furry-game' despite some shortcomings.”
read full review ↗ - 90
“Fuga: Melodies of Steel 2 continues to make its lovable child cast endure its (satisfyingly) challenging combat and the harrowing emotional challenges of war.”
read full review ↗ - 85
“Fuga: Melodies of Steel 2 is a very safe sequel. It's the same characters, same gameplay, and a very similar plot, but with some additions and new mechanics and general upgrades. The result is an experience that feels familiar but has enough adjustments and changes to feel fresh. The excellent combat system is as good as ever. I can't help but hope that the next game shows a little more ambition, but at the same time, I'd happily play another entry. Sometimes, it's OK to stick to what works, and Fuga 2 shows that this particular franchise has a lot of life left in it.”
read full review ↗ - 90
“Fuga 2 is still an excellent pickup and a great RPG, but as an iterative sequel, it doesn’t manage to have the earth shaking “wow” factor that first game had, nor will anything in Fuga 2 surprise you that much if you completed Fuga 1.”
read full review ↗ - 90
“There's a lot to love with FUGA 2, and the game is incredibly rewarding if you commit to the experience. It's an improvement in every possible way on the original and provides an impactful and heart wrenching story with engaging gameplay throughout. If you played and loved the original game, this is an absolutely essential purchase, and even if you didn't, this is turn-based strategy done very right. Just don't you dare let Boron get loaded into the Soul Cannon, you monster.”
read full review ↗ - 80
“Fuga: Melodies of Steel 2 presents a more mature story than its predecessor, once again bringing the horror of war to life. Although very similar to the previous installment, the new title brings qualities of life that stand out considerably.”
read full review ↗ - 80
“Fuga: Melodies of Steel 2 is a game that will appeal to those looking for an accessible tactical RPG, but it sticks too close to the rulebook of the original for its own good. Fans of the original game are in for a great time, but those disappointed by Melodies of Steel wouldn't find much redemption in this sequel.”
read full review ↗ - 85
“Fuga: Memories of Steel 2 picks up the reins of the previous chapter without making any particular changes to its structure. Cyberconnect2's video game remains a fascinating and emotionally challenging work, recommended for anyone who wants to immerse themselves in a role-playing game with melodramatic and committed tones. It is a pity that such singular works go entirely unnoticed in the generalist market, especially when one thinks that with higher production values, they could establish themselves as true must-haves.”
read full review ↗ - 75
“Yoann Gueritot, one of the directors who has now moved on to Platinum Games, has stated that Fuga is planned as a trilogy. I’m definitely on board with that, but I also kind of wish the series was doing more to earn that. A cohesive series of games is fine, but I prefer to see things evolve, expand, and reach for perfection as CyberConnect2 soldiers on. Fuga: Melodies of Steel 2 is complacent. It’s great, but we’ve already seen its greatness. Eventually, it’s going to need to load something new into its cannon if it wants to get its dazzle back.”
read full review ↗ - 90
“I greatly enjoyed my time with Fuga 2, much as I had with the first game. That being said, my only hope is that Fuga 3 is a more meaningful evolution of the franchise; while I adored this entry, it’s undeniable that without a larger shakeup in the mechanics and gameplay loop it would be very easy for what is looking to be a bombastic conclusion to the story to fall flat if players were simply met with more of the same. Fuga: Melodies of Steel 2 is a great follow-up, and well worth playing, but I also can’t deny feeling anxious to see what Fuga: Melodies of Steel 3 will have in store for us in the future.”
read full review ↗
…and 9 more tracked reviews.
