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Warlock - Master of the Arcane

Warlock - Master of the Arcane

Ino-Co Plus · released May 8, 2012

StrategyPC

In a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power.

79
VGC Score
·No trend datamedium confidence
80%
At launch
86%
Steam all-time
71%
Press
83%
Player sentiment
100%
Recent sentiment

Screenshots & trailers

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)716
All-time Steam reviews86%801000
Metacritic user ratings835
Post-patch Steam reviews (trust-weighted)100%971
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 0 total reviews in window · weighted 0.9 up / 0 down · computed 2h ago · full methodology →

Press & Creators reviews (35)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 75
    trust 69May 30, 2012

    Some of its more unique spin on things do shine through, such as City management, but others like the added adventure/discovery element just get lost amongst the need to survive.

    read full review ↗
  • 68
    trust 68May 25, 2012

    All in all, I think Warlock: Master of the Arcane is a decent little strategy game. It has some problems, but that didn't stop me from putting in over 15 hours into it. If you want to be really good at the game, you'll need to become a rather hardcore player. This game is not really for the newcomers to the 4X genre, but if you enjoy a good challenge in the same vein as Civilization, you can still have a good time game for the inexpensive $20 price tag.

    read full review ↗
  • 75
    trust 67May 16, 2012

    There's clearly room for improvement, including a more aggressive AI, but over 30 hours later and I'm still playing it. Not bad for a simple take on Civ with some dragons thrown in.

    read full review ↗
  • 70
    trust 67Jan 22, 2013

    Despite not explicitly saying so, Warlock: Master of the Arcane serves as a decent entry game for those who want to dabble in 4X strategy. Thanks to the lack of a decent tutorial and in-game instructions, the game still has a steep learning curve, and the lack of attention paid to the diplomatic aspects of the genre will leave some players overwhelmed once they move on to something with more substance.

    read full review ↗
  • 90
    trust 66Aug 2, 2012

    A well-crafted, easy-to-play game with an entertaining fantasy bent, Warlock will have you staying up nights taking one more turn to blast King Rrat to kingdom come.

    read full review ↗
  • 70
    trust 66Jun 27, 2012

    It's certainly not about to reach out to anyone who doesn't like wargames, nor appeal to anyone who wants the broader scope of the Civilization series, but it does a perfectly good job as a tombola of fantasy combat nonsense, full of new and wonderful and silly surprises.

    read full review ↗
  • 75
    trust 66May 21, 2012

    Warlock: Master of the Arcane's emphasis on combat makes it feel fresh in the 4X strategy genre. It just needed some fine-tuning to be truly great.

    read full review ↗
  • 73
    trust 64May 18, 2012

    Similarly to Civilization V, combat elements are the most evolved and those of you who favored that particular battle system will get right down to business, helped a lot by the map's visual familiarity. The positioning of units on hexagons allows for attacks from multiple directions and, just like in the eternal source of inspiration, in the lower left you get an approximate report of a fight together with any bonuses given by unit type or terrain type.

    read full review ↗
  • 70
    trust 64Jun 19, 2012

    Exploring is fun, resource exploitation is basic and extermination is tedious. [July 2012, p.84]

  • 60
    trust 63May 16, 2012

    Dedicated and studious players might be able to look past the limited information on how to play if they're familiar enough with the genre and don't mind learning by trial and error, but less patient newcomers will be left on the proverbial sidelines.

    read full review ↗
  • 70
    trust 62Jul 29, 2012

    Fast paced turn-based strategy with lots of options on the one hand, weak diplomacy and absence of any multiplayer on the other. [July 2012]

  • 62
    trust 62Jun 28, 2012

    Warlock is just a failed attempt to reproduce Master of Magic.

    read full review ↗

…and 23 more tracked reviews.

Patch history

No patch announcements found on Steam yet.