Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 75 | 6 |
| All-time Steam reviews | 87% | 81 | 1000 |
| Metacritic user ratings | – | 78 | 4 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 5 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 13 reviews sampled · 13 total reviews in window · weighted 7.4 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (24)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Chains of Satinav boasts incredible artwork and atmosphere, though it's populated by weak characters that spoil some of the appeal.”
read full review ↗ - 80
“The Dark Eye: Chains of Setinav is Just one example of a reborn genre of classic adventure games. It's a game that deals with the subject in a very typical way, but shows a technological direction for other developers to follow. It's one of a few games that draw so much from a real fable, the atmosphere amazed me. It's a very good game that lacks some final polish.”
read full review ↗ - 80
“Regardless of its technical shortcomings, CoS provides a superbly engaging story driven experience, that feels uniquely its own. When a story makes you care about its characters, it's a triumph, and in this, Chains of Satinav excels. ”
read full review ↗ - 85
“Deep Silver and Daedalic Entertainment have done a great job in not trying to bring the pen & paper gameplay to the PC, but choosing the way of the adventure. Subsequently The Dark Eye: Chains of Satinav is more like an interactive novel, a good one for that matter.”
read full review ↗ - 80
“The Dark Eye arrived safely in the point'n'clink-world on the first go. Daedalic didn't go for crazy experiments, but instead kept to the proven formulas of the genre and also to the adapted game-world. Everybody can be happy about that, adventure-fans as well as The Dark Eye Nerds.”
read full review ↗ - 60
“Slow and meandering but gently enjoyable. [Sept 2012, p.54]”
- 50
“Not counting those pauses and time spent scratching my head about obvious puzzles, The Dark Eye: Chains of Satinav clocks in at around six to seven hours, which makes me balk a little at its $30 price. Comparatively, Walking Dead is $25 for the season of five two-hour episodes, and Resonance is $10 -- two adventure games you really should play this year. Satinav, on the other hand, carries with it a number of disclaimers that you need to be aware of before jumping into this fantasy adventure game. ”
read full review ↗ - 70
“The Dark Eye is such a beautiful adventure at first glance …but its guts are rotten. Genre-typical gameplay does not offer any remarkable new ideas and weakens the whole experience. [Issue#220]”
- 63
“The weak narrative sucks all the emotional drama from the game's story, while beautiful hand-drawn backgrounds are saddled with the ugliest examples of character animation.”
read full review ↗ - 88
“Dodging the reef of bugs, portraying a beautiful story, incorporating solid technical components and a plethora of riddles that will keep the gamer busy for a while, Dark Eye: Chains of Satinav, is a sure contestant for 'Adventure game of the year'. [August 2012]”
- 90
“The experience is remarkably evocative of the fairytale-like adventures of the King's Quest series, and nearly every facet of the game is remarkably well-executed. ”
read full review ↗ - 65
“Offers a much bigger challenge than most recent adventure games, even with its streamlined features. Despite the much appreciated highlight-all-objects function, the puzzles are still challenging and this is a game that will take even point-and-click enthusiasts a while to complete. Newcomers, however, may find the steep difficulty too much and if you don't click with the characters and their story, then you may find Chains of Satinav just too overwhelming and frustrating.”
read full review ↗
…and 12 more tracked reviews.
Patch history
- Patch 3.0.351.5517Feb 25, 2025
- Hotfix #1 for Patch 3.0.351.5509Jan 10, 2025
- Patch 3.0.351.5509Jan 10, 2025
- Patch 3.0.351 - MacOSDec 30, 2024
- Hotfix #3 for Patch 3.0.351Dec 25, 2024
- Hotfix #2 for Patch 3.0.351Dec 25, 2024
- Hotfix #1 for Patch 3.0.351Dec 24, 2024
- Patch 3.0.351Dec 23, 2024
- If you have technical issuesNov 14, 2013
- If you have technical issuesNov 14, 2013
