Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 110 |
| Creator reviews (6 tracked) | – | 68 | 7 |
| All-time Steam reviews | 56% | 57 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 57% | 58 | 61 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 166 reviews sampled · 173 total reviews in window · weighted 68.8 up / 51.4 down · computed 2h ago · full methodology →
Press & Creators reviews (227)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 65
“In a bid for Ubisoft to try and remain politically neutral, Watch Dogs: Legion loses any sharpness it could have had with a more urgent and focused message. Instead, what we get is a watered down open-world experience that feels like just another NPC in a sea of open-world players.”
read full review ↗ - 70
“On the one hand Watch Dogs: Legion is a revolutionary game with ambitious open world and thousands upon thousands of characters, probably created by some kind of neural network. The gameplay is fine, and if you love original Watch Dogs, you will feel right at home with this new title. But on the other hand Legion clearly lacks a strong narrative lead.”
read full review ↗ - 80
“Watch Dogs: Legion is for the most part similar experience to Watch Dogs 2, just refreshed with some new mechanics. The main novelty - building your team, is two-sided. It bringis new mechanics and challenges, but the story loses pull of a strong protagonist(s). What the title does extremely well is the setting. A living and breathing city with a strong atmosphere keeping true to its real life counterpart.”
read full review ↗ - 90
“Watch Dogs: Legion doesn't have the main protagonist, instead we have a city full of oppressed and tired people with their own stories. Other than that this is the usual Watch Dogs game and fans of the first two should be pleased with what it can offer.”
read full review ↗ - 50
“It's difficult to escape a sense that the game's ambition far outstrips the number of unique people it can plausibly render.”
read full review ↗ - 70
“Watch Dogs: Legion is a great game with impressive graphics, original gameplay and a lively and relatively large world. However, it won't impress you with a rather average story, full of clichés about hacker "goons" and futuristic crypto-anarchy. However, it can be interesting as a slightly less morbid alternative to the popular Grand Theft Auto, against which it is generally much more optimistic.”
read full review ↗ - 60
“Watch Dogs: Legion has some good ideas, but its story is downright terrible and it suffers from so many technical problems that it's hard to recommend the game over a different, more refined, Ubisoft sandbox game.”
read full review ↗ - 80
“Watch Dogs: Legion lacks a soul. It's also a passive game, since there's no active push-and-pull. Albion took over London, and now you push them out one borough at a time.”
read full review ↗ - 60
“Watch Dogs is a bold, ambitious game that delivers well in some areas, though nevertheless feels like an iteration away from reaching its potential; the inevitable Watch Dogs 2 could be one to keep an eye on. It's a sizeable, enjoyable game, but one that is let down on the Wii U by poor optimisation and disappointing performance; the frame-rate is inconsistent but tolerable while on foot, but often struggles badly when driving. It's possible to play Watch Dogs and work through these bottlenecks, but that shouldn't be expected of the gamer in a big-budget, pricey retail experience.”
read full review ↗ - 50
“Watch Dogs: Legions should’ve been an interesting game due to its “recruit everyone” nature. But for that to work it needs a city that properly reacts to the players’ actions. Sadly, the dystopian London is nothing but another theme park for you do what you want. It lacks proper context and is too afraid to tell a story that isn’t as safe as possible.”
read full review ↗ - 75
“I had really low expectations and Watch Dogs: Legion turned out to be a pleasant surprise. It’s a decent action game with some cool ideas and mechanics that yield several dozens of hours of fun, prvided you like wandering around virtual cities doing the same thing over and over again.”
read full review ↗ - 90
“While Watch Dogs 1 and 2 were very good games, they felt like a collection of good ideas that never fully melded. With Legion, it feels as though the third time was the charm.”
read full review ↗
…and 215 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
