Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 349 sampled Steam reviews (314 positive / 35 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing35% mention it
- Combat16% mention it
- Visuals & art10% mention it
- World & exploration7% mention it
- Difficulty & balance4% mention it
What negative reviews complain about
- Story & writing46% mention it
- Combat20% mention it
- Bugs & crashes17% mention it
- Visuals & art11% mention it
- World & exploration11% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
80%
20 reviews
5-15h
81%
53 reviews
15-40h
87%
99 reviews
40-100h
95%
150 reviews
100h+
100%
27 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 92 | 161 |
| Creator reviews (5 tracked) | – | 88 | 8 |
| All-time Steam reviews | 89% | 83 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 91% | 86 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Mar 20, 2025) · 300 reviews sampled · 14647 total reviews in window · weighted 217.7 up / 20.6 down · computed 2h ago · full methodology →
Press & Creators reviews (213)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“God of War Ragnarök is truly excellent. Quality seeps out of the thing, with so much effort put into even its less consequential elements. Richly detailed, terrifically written, all with a massively entertaining blend of combat and puzzles. The overwhelming amount of content can most certainly grow tiring at points and there are moments of disruptive meandering. Nevertheless, for a game to offer so much and retain such a high caliber is worthy of applause.”
read full review ↗ - 90
“If you love northern mythology, while also can enjoy stories about fatherhood and can appreciate deep combat systems, then God of War Ragnarök is something you should not miss.”
read full review ↗ - 100
“God of War Ragnarök is the culmination of everything the developers at Santa Monica Studio have learned over the years. They've brought together everything they do best: excellent character design, gorgeous rendering of locations and retelling of mythology, creative arena battles spiced with various skills, and switching between characters, all in a cinematic style telling a family story you wouldn't expect from the series. It's a combination of talents that few people can pull off in the gaming world. In its stylization and technological execution, this title is the pinnacle of the gaming industry.”
read full review ↗ - 100
“God of War: Ragnarök finally arrived on PC with a very solid version that allows us to continue enjoying the adventures of Kratos and a highly epic story. Santa Monica Studio's work is sublime and, except for Atreus' segments in which the adventure loses some momentum, we are in front of a wonderful journey full of action, intimate moments and an epic story. A videogame that does enough merits to live up to expectations.”
read full review ↗ - 100
“Ragnarok works the kind of narrative miracles that the medium has no excuse not to follow suit on. This is the kind of love and care that’s not only possible for a big budget game, but deeply necessary.”
read full review ↗ - 90
“God of War Ragnarök is an excellent sequel and regardless of the platform you play on, get ready for an unforgettable adventure. Now we just have to wait for the conclusion of this trilogy.”
read full review ↗ - 100
“God of War: Ragnarok is an excellent sequel that starts off at a slower pace, but the second half of the game is pure action-packed fun, complemented by an emotional portrayal of both main characters. There are plenty of side activities that will keep you glued to your seat for hours. The icing on the cake is the graphics and the soundtrack.”
read full review ↗ - 80
“If you can put the technical issues aside, this is the definitive way to experience Kratos & Atreus' ongoing journey. God of War: Ragnarök is a fantastic sequel and shows a studio at the peak of their game making powers.”
read full review ↗ - 90
“God of War is back after four-and-a-half years, and it’s great.”
read full review ↗ - 85
“Grandeur and epicness have caused a little bit of harm to Ragnarok - the 2018 God of War is by all means a better game. Not all new things work in the sequel. Still, I believe that this is a game worth checking out, and if you liked the first one, you simply HAVE to.”
read full review ↗ - 95
“God of War takes the essence of what it means to be mortal and packs it into this digital medium to form a bond with those who are experiencing it first-hand. I tossed myself at Ragnarök for a sense of escapism, and what I ended up receiving was a testament to life and what it means to live and be loved.”
read full review ↗ - 85
“I can't stress enough how God of War Ragnarök is a fantastic game with tremendous heights. It caps off the Norse mythology duology beautifully, and I absolutely cannot wait to see where the series goes from here. It's just a bit of a shame that it can't quite live up to the game that came before it.”
read full review ↗
…and 201 more tracked reviews.
Patch history
- Patch 9.1 ReleasedAug 20, 2025
- Hotfix for Game Launch IssuesApr 10, 2025
- Black Screen Launch Issue HotfixMar 28, 2025
- Patch 9 - 20th Anniversary UpdateMar 20, 2025significant · resets scoring window
- Patch 8 Hotfix 3 ReleasedFeb 13, 2025
- Patch 8 Hotfix 2Feb 6, 2025
- Patch 8 Hotfix 1 ReleasedFeb 1, 2025
- Patch 8 ReleasedJan 30, 2025
- Patch 7 ReleasedNov 15, 2024significant · resets scoring window
- Patch 6 ReleasedOct 24, 2024significant · resets scoring window
- Patch 5 ReleasedOct 4, 2024
- Patch 4 ReleasedOct 1, 2024significant · resets scoring window
- Hot Fix 3.1 ReleasedSep 27, 2024
- Patch 3 ReleasedSep 27, 2024significant · resets scoring window
- Patch 2 ReleasedSep 21, 2024significant · resets scoring window
- Patch 1.1.1 ReleasedSep 20, 2024
- Patch 1.1 ReleasedSep 19, 2024
