Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 34 |
| Creator reviews (1 tracked) | – | 97 | 2 |
| All-time Steam reviews | 90% | 84 | 371 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 93% | 88 | 314 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (May 14, 2026) · 300 reviews sampled · 314 total reviews in window · weighted 237 up / 16.7 down · computed 2h ago · full methodology →
Press & Creators reviews (17)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Ground Zero may not be the most original survival horror game you'll ever play, but it is certainly one of the titles that best understands the essence of the genre. It looks to the past with respect while still introducing improvements that make it more enjoyable by modern standards. Despite its pacing issues, some questionable design choices, and a difficulty curve that loses momentum toward the end, its atmosphere, exploration, and commitment to classic horror make it an experience that any fan of Resident Evil, Silent Hill, or Dino Crisis should check out.”
read full review ↗ - 71
“Ground Zero is an interesting title, capable of creating an excellent experience for anyone looking for a horror game with a retro aesthetic and atmosphere. The gameplay is solid and well-balanced foundations, although the level design is prone to some uncertainty, with some areas sadly feeling devoid of any real purpose within the game.”
read full review ↗ - 70
“Ground Zero isn’t a bad game at all, in fact I was surprised by how much I had fun with it. The developer understands what makes the survival horror genre a compelling one, but Ground Zero feels like its being held back.”
read full review ↗ - 70
“Ground Zero is a game that builds on clear ideas and a strong sense of its genre. Without a doubt, it knows what survival horror is all about and always delivers what fans expect: a constant feeling of vulnerability, limited resources, and slow, careful gameplay.”
read full review ↗ - 80
“Ground Zero is a fantastic example of how to take the things that inspire you, make something great, while maintaining the core DNA, and add your own twist.”
read full review ↗ - 90
“Ground Zero stands out as one of the most polished and complete indie survival horror experiences in recent years. While clearly heavily inspired by Resident Evil, it feels like a lost game in the series rather than a copycat and the mix of combat and puzzles keep things fresh throughout. Throw in the generous extra modes and the unlockables mixing up subsequent playthroughs and you have a game that offers dozens of hours of quality survival horror for a bargain price.”
read full review ↗ - 90
“Ground Zero is one of the best resi-likes out there. In many ways, it’s superior to the games that it inspired, with deeper gameplay and jam-packed with content. Not everything works perfectly, like when the game occasionally glitches and enemies get stuck in a looping animation after they die. It’s nothing a patch couldn’t fix, but it’s still strange to see something like that in an otherwise polished game. Thankfully, it isn’t a rogue-like.”
read full review ↗ - 97
“Anyone who wants to experience the original Resident Evil 2 and other survival horror of the PS1/PS2 era in a different package will want to stop what they are doing and pick up Ground Zero.”
read full review ↗ - 83
“Ground Zero doesn’t try to modernize survival horror by stripping away its old systems. Instead, it leans into them and expands on them with modern replayability design and layered progression systems.”
read full review ↗ - 85
“Ground Zero is pretty much everything I wanted it to be. It’s a strong throwback horror game with excellent level design that had me checking every corner, a story that knows not to take itself too seriously, and that classic, slightly clunky gameplay the genre is built on. It’s not perfect, but it absolutely understands what makes this style of horror work, and that goes a long way. I can only hope we end up seeing a lot more of it in the future.”
read full review ↗ - 70
“Ground Zero transforms South Korea into Racoon City. If there’s one game that reminds us, both visually and in terms of gameplay, of the early Resident Evil titles on the PlayStation, it’s this one”
read full review ↗ - 75
“Ground Zero understands the roots of survival horror very well and delivers a nostalgic experience by combining classic elements with small modern improvements. The more dynamic combat and the reward system help keep the game engaging, while the atmosphere and soundtrack reinforce the tension throughout the campaign. Even so, the overly dated visuals, occasional camera issues, and the limited variety of enemies prevent the game from reaching a higher level. Despite these limitations, it’s still an interesting experience for the old guard of gamers, but it will hardly attract a younger and more demanding audience.”
read full review ↗
…and 5 more tracked reviews.
Patch history
- Ground Zero May PatchMay 14, 2026significant · resets scoring window
- PC Patch 1 Full Patch NotesApr 27, 2026significant · resets scoring window
- Ground Zero Demo: HotfixOct 31, 2025
- Ground Zero Demo: Patch #1Oct 29, 2025
- Dev Diary #6: Level Optimization in Ground ZeroOct 22, 2025significant · resets scoring window
