Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 61 | 31 |
| All-time Steam reviews | 55% | 56 | 63 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 1 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (30)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“Flint: Treasure of Oblivion is a nice looking game but full of problems. From a graphic and sound point of view, it is decidedly refined, but weighed down by many gaps, which make it slow, difficult to understand, uncomfortable to play and decidedly boring.”
read full review ↗ - 40
“If you can tolerate the game seeming to actively want to test your patience, the story has its moments and may be worth experiencing, but that’s a pretty big if.”
read full review ↗ - 50
“Flint: Treasure of Oblivion has an interesting concept by exploring Captain Flint from the Treasure Island novel. But the execution here makes it hard to recommend; ranging from minor issues and frame drops to confusing game elements and a lot of pointless wandering around the maps make this one feel like it should have just remained lost at sea.”
read full review ↗ - 70
“Though I enjoyed the adventure, a bit more polish could elevate Flint: Treasure of Oblivion from a fun experience to something I’d wholeheartedly recommend for everyone.”
read full review ↗ - 70
“Flint: Treasure of Oblivion is a title aimed at a very specific audience.”
read full review ↗ - 40
“The day after finishing the game, I couldn't remember what it was even about. That should be the perfect summary of an RPG adventure called Flint: Treasure of Oblivion.”
read full review ↗ - 74
“Flint: Treasure of Oblivion is a fun experience and should be great with a couple of updates and changes; the story is great, the level designs are pretty, and it’s worth giving a shot, if only for the story. Combat is unique but not new in the way it sets Flint: Treasure of Oblivion apart from other games, so it shouldn’t be too hard to master.”
read full review ↗ - 65
“Whilst the narrative presentation and audio are solid, backed up by a suitably swashbuckling atmosphere, the awkward meld of cumbersome interface and too much being left to chance means that Flint: Treasure of Oblivion unfortunately never quite finds its sea legs.”
read full review ↗ - 90
“While Flint: Treasure of Oblivion had a few frustrating moments, I found the experience to be thoroughly enjoyable and a great pirate game, with an engaging story and a unique way of telling it.”
read full review ↗ - 55
“Though the combat system works just fine, the UI, the story, and overall controls drag the game down significantly.”
read full review ↗ - 50
“With more development time, copious patches, and some decent tutorials, the good game hidden deep inside Flint: Treasure of Oblivion could be dug up and unearthed. But for now, that treasure remains hidden, with only a map inscribed on the back of a wooden peg leg to try and find it.”
read full review ↗ - 66
“Flint Treasure of Oblivion is a game with ambitious ideas that are undermined by uneven execution. Its blend of tactical combat, exploration, and storytelling has the potential to shine, but the lack of depth, polish, and accessibility hold it back. The visuals and soundtrack do add some glimmer of hope at times and fans of pirate-themed adventures may find moments of enjoyment. So if that is you, then I may give the game a whirl. But for new players to this style of play, it might be better to walk the plank.”
read full review ↗
…and 18 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
