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Papers, Please

Papers, Please

Lucas Pope · released Aug 7, 2013

AdventureIndiePCPlayStation VitaiOS (iPhone/iPad)

Congratulations. The October labor lottery is complete. Your name was pulled. For immediate placement, report to the Ministry of Admission at Grestin Border Checkpoint. An apartment will be provided for you and your family in East Grestin. Expect a Class-8 dwelling.

92
VGC Score
Stablehigh confidence
94%
At launch
97%
Steam all-time
85%
Press
87%
Player sentiment
98%
Recent sentiment

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 296 sampled Steam reviews (290 positive / 6 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Story & writing11% mention it
  • World & exploration4% mention it

What negative reviews complain about

Negative reviews don't converge on specific aspects.

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

93%

67 reviews

5-15h

99%

148 reviews

15-40h

100%

69 reviews

40-100h

100%

12 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)856
All-time Steam reviews97%931000
Metacritic user ratings8846
Post-patch Steam reviews (trust-weighted)98%94186
Calibration prior (typical game)7250

Acclaim gate: the raw blend lands at 92.1, but scores above 88 must be earned in front of a mass audience; this verdict rests on 82,551 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).

Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 530 total reviews in window · weighted 220 up / 3.7 down · computed 1h ago · full methodology →

Press & Creators reviews (37)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 80
    trust 67Sep 18, 2013

    Papers, Please is anything but a standard adventure, but beneath the seemingly unappealing premise of bureaucratic drudgery and human misery lies a fascinating game of choices, surprises, and intrigue.

    read full review ↗
  • 90
    trust 63Aug 9, 2013

    With its oppressive 16-bit visuals and stomping Eastern Bloc soundtrack - all ominous parps, sinister trills and garbled Tannoy announcements - Papers, Please feels a lot like an interactive anxiety attack. It's hard to call such a nerve-shredding experience "fun", but it is absorbing, brilliantly written and causes you to question your every instinct and reaction - both in the game and in real life.

    read full review ↗
  • 80
    trust 63Aug 13, 2013

    Papers, Please will stress you out. At times it may even make you hate yourself. And while it's weird to call such an experience "enjoyable," the gameplay itself is not a miserable time. It's worthwhile for the same reasons a depressing novel or a bleak movie can be worthwhile.

    read full review ↗
  • 80
    trust 62Aug 12, 2013

    The concept may sound absurd but the experience of playing Papers, Please shines a light not on the game’s hapless victims but on the player’s own sense of decency.

    read full review ↗
  • 80
    trust 62Sep 25, 2013

    As much as it can wear you out, Papers, Please is a game to reflect upon and cherish. [Oct 2013, p.90]

  • 87
    trust 62Aug 8, 2013

    An original and pleasantly demanding puzzle-style game that leaves you wanting slightly more and slightly more variety.

    read full review ↗
  • 60
    trust 61Sep 9, 2013

    A novel, stylish game taking advantage of its minimal design more than you would believe, and it succeeds in arousing your emotions, which is the thing other game titles could dream of. [Issue#233]

  • 87
    trust 61Aug 12, 2013

    A fantastic idea, beautifully executed.

    read full review ↗
  • 90
    trust 60Oct 14, 2013

    An incredibly impressive little game, from its understated old-school art style to its ability to make you feel uncomfortable with how much you enjoy catching criminals trying to trick their way into your country.

    read full review ↗
  • 80
    trust 60Sep 10, 2013

    Papers, Please manages to be both unique and creative. Often times thoughtful, stressful and comical it creates a thick atmosphere with both story and gameplay. Easily one of the best downloadable games of 2013.

    read full review ↗
  • 90
    trust 60Sep 5, 2013

    With a deluge of big-budget, high-profile games on the horizon, it might be easy to overlook a quiet, unusual game like Papers, Please. But don't do that, comrade. The consequences would be dire.

    read full review ↗
  • 80
    trust 60Sep 17, 2013

    It shouldn't be fun to be a small cog wheel in a huge dictatorial gear box but it's fun to find out where your personal limits are, where the fun ends and when it's time for reflection.

    read full review ↗

…and 25 more tracked reviews.

Patch history

  1. Update 1.4.11
    Mar 21, 2023significant · resets scoring window
  2. Update 1.4.10
    Mar 12, 2023
  3. Invisible Update Incoming
    Nov 27, 2022significant · resets scoring window
  4. Version 1.2.76
    Mar 9, 2022