Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 76 | 9 |
| All-time Steam reviews | 82% | 76 | 961 |
| Metacritic user ratings | – | 70 | 1 |
| Post-patch Steam reviews (trust-weighted) | 96% | 91 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 6 reviews sampled · 4 total reviews in window · weighted 2.2 up / 0.1 down · computed 2h ago · full methodology →
Press & Creators reviews (38)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Q.U.B.E: Director's Cut is a challenging, satisfying game that does just enough differently to escape the shadow of its influences and rise above some unfortunate technical issues. The puzzles vary between satisfyingly clever and maddeningly difficult, though all of them have been well-crafted to suit different ways of thinking. We may not have been the biggest fans of the plot, but its hard to deny that its inclusion alongside extra puzzles and time-trial stages go a long way in tying the experience together. If you can look past this cube's jagged edges, then its well worth a look for the sheer variety of gameplay alone.”
read full review ↗ - 60
“Toxic Games' influences are clear, and in a way Q.U.B.E. Director's Cut can be seen as a weird expansion to Portal, if eyes are squinting. A little glitchy at times, and not the most fulfilling puzzle adventure, but fairly solid and it does have fleeting moments of originality. One thing missing that was a key component to the success of Portal is charm and wit; this game can be very dull because of how sterile and desolate the setting is and how dry the story can be. There's not much in terms of levity or heart, making it ultimately feel forgettable.”
read full review ↗ - 80
“Obvious comparisons will be made to the Portal franchise but for players who never played those games it offers a fresh, new dimension to physics based puzzling and in terms of the story, it offers an altogether more mature and serious narrative throughout. At the price, it's a must-have for any puzzle fan.”
read full review ↗ - 80
- 80
“The game manages to be fresh throughout the entire experience, and avoids the pitfalls of becoming repetitive at every turn. Q.U.B.E. is a must play for puzzle enthusiasts, and for anyone who is looking for a fun challenge.”
read full review ↗ - 80
“Q.U.B.E. deserved a second chance to get noticed, and now console owners have the opportunity to experience this cerebral puzzle game. I admit I missed it the first time around and absolutely had a blast with it. I highly recommend it to those that enjoy titles such as Portal. I hope someday to see a sequel, and next time I will be there day one to experience the solitary excellence firsthand.”
read full review ↗ - 50
“An enjoyable game with some great ideas, unfortunately marred by some unforgivable glitches and gameplay physics that don't give it that final polish needed to keep up with the big boys.”
read full review ↗ - 80
- 70
“The Director's cut of QUBE is the best version of the game, and a good time to replay it, solely for the added story content.”
read full review ↗ - 80
“There is some issue with the final portion of the game with a couple of spikes in difficulty, but overall Q.U.B.E Director’s Cut is a fun and accessible title that offers a fair challenge. If you’re into puzzle platformers then you should strongly consider picking this up.”
read full review ↗ - 60
“Q.U.B.E. Director’s Cut may have its flaws but they don’t stand in the way of a game with well-designed challenges and a simple but compelling narrative. Each puzzle solved gives the player a unique feeling of satisfaction and an incentive to stride forward.”
read full review ↗ - 80
“Boasting intelligently designed puzzles and a gripping narrative based around powerful themes of isolation and identity, Q.U.B.E: Director's Cut is an excellent addition to the puzzle genre. ”
read full review ↗
…and 26 more tracked reviews.
Patch history
- Q.U.B.E. Create v1.0 ReleaseMay 1, 2024
