Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 299 sampled Steam reviews (248 positive / 51 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing17% mention it
- Visuals & art9% mention it
- Music & audio7% mention it
- Difficulty & balance4% mention it
What negative reviews complain about
- Story & writing20% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
76%
105 reviews
5-15h
89%
94 reviews
15-40h
79%
43 reviews
40-100h
91%
33 reviews
100h+
83%
24 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 81 | 7 |
| All-time Steam reviews | 88% | 82 | 1000 |
| Metacritic user ratings | – | 60 | 4 |
| Post-patch Steam reviews (trust-weighted) | 85% | 79 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jun 12, 2024) · 300 reviews sampled · 3127 total reviews in window · weighted 178.1 up / 12.7 down · computed 5h ago · full methodology →
Press & Creators reviews (32)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“If you're looking for a new fighting game experience and you've somehow managed to avoid Skullgirls over the last seven years, then Skullgirls 2nd Encore is as good as any opportunity to do so. It doesn't bring anything new to the table to distinguish it from the other iterations of the update that dropped back in 2016, and some new characters would have really helped sell its arrival on Switch, but with its catchy jazzy soundtrack and memorable character animations, it's still one of the most underrated fighters to emerge in recent generations.”
read full review ↗ - 90
“While I’ve consistently heard nothing but great things about Skullgirls from my friends who are massive fighting fans up until PAX this year I’d never gotten to check it out myself...”
read full review ↗ - 90
“Skullgirls was one of the best new fighting IPs to come out in years, and Skullgirls 2nd Encore is everything that made the original game great and so much more. New characters, new modes, and improved visuals and sound make this the (hopefully) complete version of a fantastic title before the developers finally move on to new projects. This is a fighting game for fighting fans made by fighting fans, and the balance and creativity here is absolutely off the charts. It is a wonderfully enjoyable title to play, both for newcomers and the genre savvy, representing one of the most enjoyable, complete fighters in recent memory. The roster might be a bit on the small side and this package doesn't offer that much more for those that already purchased the DLC, but those that haven't absolutely need to pick this up. A game like this deserves a second encore, and Skullgirls has certainly earned it.”
read full review ↗ - 70
“Skullgirls remains a fine fighter with finesse and an interesting solution to excessive imbalance. ”
read full review ↗ - 80
“As stated before, if you’re not a fan of the genre as it is, Skullgirls probably won’t change your mind, but if you’re interested in fighting games or already enjoy them as a whole, this is one title you should probably pick up.”
read full review ↗ - 90
“For $25, you get a fine fighting game that plays great and looks pretty amazing. Players who own the first iteration and the DLC may need to think extra hard if they really want to double dip, but fighting game fans that are looking for a flashy, complex, and fun fighting game and haven’t tried this game out yet need to pick it up.”
read full review ↗ - 80
“Unless you've already had your fill of the game on other platforms, Skullgirls 2nd Encore on the Switch is well worth a purchase.”
read full review ↗ - 90
“The original Skullgirls was a great fighting game with poor contents. Skullgirls: 2nd Encore is finally a complete game with tons of modes, characters and extras. The original gameplay is still there, fresh and funny as usual, and the cross-buy and cross-play options are simply perfect for this awesome experience.”
read full review ↗ - 90
“As a fighting game, there is almost no aspect of Skullgirls Second Encore that isn't an absolute joy to play, and the Switch's portability only enhances those qualities. Fans of fighting games will find so much to love in Skullgirls, but the game won't create any zealous converts out of those who loathe the conventions of the fighting game genre.”
read full review ↗ - 90
“It hasn’t been the easiest journey for Skullgirls to the PlayStation 4, but with 2nd Encore, Lab Zero have turned in the definitive edition of a high-quality fighting game that not only has bags of character but matches it with both technical and enjoyable action.”
read full review ↗ - 90
“EXCELLENT - The Switch is a really good system for highlighting games that have aged well over the years and Skullgirls is a defining example of this. This was a landmark title from that period of gaming, and this port shows that love and support for the Skullgirls name has only continued to thrive. This is an absolute must-have for competitive gamers and anyone who loves a game bursting at the seams with personality.”
read full review ↗ - 80
“Skullgirls 2nd Encore loses some visual luster, but that's about it. Besides the disappointing graphical downgrade, players are getting an identical experience to the console version. Considering it's cross-buy, there's a lot to like here.”
read full review ↗
…and 20 more tracked reviews.
Patch history
- Retail Update [6/12/2024]Jun 12, 2024significant · resets scoring window
- Retail Update [6/7/2024]Jun 7, 2024
- Retail Update [6/5/2024]Jun 5, 2024significant · resets scoring window
- Retail/Beta Mode Update [5/28/2024]May 29, 2024
- Beta Mode Update [5/16/2024]May 16, 2024
- Beta Mode Update [5/8/2024]May 8, 2024
- Beta Mode Update [5/7/2024]May 8, 2024significant · resets scoring window
- Beta Mode Update [5/1/2024]May 2, 2024significant · resets scoring window
- (Valentine Cross Update!) Beta Mode Update [4/25/2024]Apr 26, 2024significant · resets scoring window
- Beta Mode Update [4/16/2024]Apr 16, 2024significant · resets scoring window
- Beta Mode Update [4/15/2024]Apr 15, 2024significant · resets scoring window
- Retail Mode Update [4/11/2024]Apr 11, 2024significant · resets scoring window
- Beta Mode Update [4/5/2024]Apr 6, 2024significant · resets scoring window
- Retail Update [04/03/2024]Apr 3, 2024significant · resets scoring window
- Marie Release Update NotesMar 26, 2024significant · resets scoring window
- Beta Mode Update [02/29/2024]Feb 29, 2024
- Game Update [2/6/2024]Feb 6, 2024significant · resets scoring window
- Beta Mode Update [12/15/2023]Dec 15, 2023
- Marie Early Access Released!Dec 12, 2023significant · resets scoring window
- Beta Mode Update [11/08/2023]Nov 8, 2023
- Beta Mode Update [11/02/2023]Nov 2, 2023significant · resets scoring window
- Beta Mode Update [10/26/2023]Oct 27, 2023
- Beta Mode Update [10/19/2023]Oct 20, 2023significant · resets scoring window
- Digital Art Compendium & Soundtrack Update [5/4/2023]May 4, 2023significant · resets scoring window
- Retail Mode Update [4/17/2023]Apr 17, 2023significant · resets scoring window
- Black Dahlia Release Update NotesMar 29, 2023
- Beta Mode Update [2/24/2023]Feb 24, 2023
- Beta Mode Update [2/10/2023]Feb 10, 2023
- Beta Mode Update [12/14/2022]Dec 15, 2022significant · resets scoring window
- Black Dahlia Beta Holiday Update! [12/13/2022]Dec 14, 2022significant · resets scoring window
- Beta Mode Update [2022-08-19]Aug 19, 2022significant · resets scoring window
- Beta Mode Update [2022-08-17]Aug 18, 2022significant · resets scoring window
- Retail Update [2022-07-28]Jul 28, 2022
- Retail Update [2022-07-27]Jul 27, 2022significant · resets scoring window
- Beta Update [2022-06-28]Jun 28, 2022significant · resets scoring window
- Beta Update [2022-06-17]Jun 17, 2022significant · resets scoring window
- Black Dahlia Playable Alpha - Now Available!Jun 17, 2022significant · resets scoring window
- Beta Update [2022-5-18]May 18, 2022significant · resets scoring window
- Beta Update [2022-5-13]May 14, 2022
…and 51 earlier patch announcements.
