Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 77 | 32 |
| All-time Steam reviews | 66% | 64 | 776 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 58% | 59 | 96 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Mar 23, 2026) · 87 reviews sampled · 96 total reviews in window · weighted 34.1 up / 24.4 down · computed 2h ago · full methodology →
Press & Creators reviews (15)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Towerborne became a clear example of the fact that maintaining a live-service game after its support has been discontinued does more harm than good.”
read full review ↗ - 90
“I had been waiting quite a while for the final version of Towerborne with a fair amount of anticipation, and I’m happy to say it didn’t disappoint. Stoic managed to deliver a perfectly balanced, genuinely fun experience, featuring an engaging campaign, absurdly satisfying gameplay, and stunning art direction. Towerborne has the potential to appeal both to those looking for a more laid-back, casual experience and to hardcore fans of the brawler genre. For the latter, however, there’s still hope that crossplay and couch co-op will be implemented as soon as possible, so the experience can truly feel complete.”
read full review ↗ - 76
“Towerborne is a good game. In fact, it’s superior to its Early Access release in almost every way. With an actual narrative, an engaging gameplay loop, and decent presentation, the game certainly has a unique charm that’s worth its weight. However, its potential will never fully be realized, as the removal of online servers really puts a spotlight on the game’s hollow multiplayer identity.”
read full review ↗ - 90
“Not being able to name your Ace feels like a strange oversight. Will this game get more content or a roadmap past its release? Let’s hope so, as it’s a real hero of a game, lighting a path through a depressing absence of couch co-op RPGs.”
read full review ↗ - 85
“Towerborne is a really fun game, refined and more mature than its free-to-play debut and, finally, complete in its definitive form, albeit with still some small flaws.”
read full review ↗ - 68
“Towerborne is a focused and stylish co-op fighter with fun battles and good RPG substance. Sometimes repetitive, but hugely fun and well worth your time.”
read full review ↗ - 80
“Towerborne's full release brings a wealth of smart tweaks that drastically improve the game from its early access version, crafting a gripping beat 'em up RPG that comes just shy of greatness.”
read full review ↗ - 75
“Despite still being in Early Access, Towerborne shows great potential. The mix of beat'em up, loot system and RPG component makes the Stoic title a very rewarding experience, especially when played in co-op. If you are willing to tolerate the typical problems of a game in development, Towerborne may already prove to be a worthy title.”
read full review ↗ - 76
“Towerborne has the world, music, and combat to hook players through many missions, but needs more variety and balance to keep its promising Belfry from becoming too routine.”
read full review ↗ - 83
“Towerborne is a pleasant surprise in the Xbox catalog. Without revolutionizing anything but mindful of a glorious past unjustly buried or nearly so, it offers a neat and fun cooperative experience with great potential for the future. Its combat system is agile, its mechanics are well integrated, and its seasonal structure manages to maintain interest without overwhelming. There are corners to file, undoubtedly, but we are talking about a product that is still in early access and that offers a fairly long-lived ludic experience at a meager expense (if you are not a Game Pass subscriber, of course).”
read full review ↗ - 75
“Towerborne is slick, chaotic, gorgeous and above all, fun. I have high hopes that with an eager community and the team at Stoic at the helm, listening and reacting, and above all working with that community, Towerborne can grow, from a unique and interesting game into something genre-defining, and proving perhaps, that new live-service games can succeed, even now.”
read full review ↗ - 80
“Towerborne is pleasing to the eye and has a beautiful soundtrack to add to its artistic style. With plenty of customisations, visually and physically, you will find no end of ways to stand out from the other players.”
read full review ↗
…and 3 more tracked reviews.
Patch history
- March Update 2 - Additional FixesMar 23, 2026significant · resets scoring window
- Towerborne - March Update (Release Notes)Mar 16, 2026significant · resets scoring window
- Towerborne Full Game Update - Available Now!Feb 26, 2026
- Towerborne Full Game Launch Update - Letter to the Early Access CommunityFeb 23, 2026significant · resets scoring window
- Everything you need to know about Towerborne Full Game Launch UpdateFeb 23, 2026significant · resets scoring window
- Towerborne Full Game Update - Launch OverviewFeb 23, 2026significant · resets scoring window
- Full Game Launch Coming February 26Feb 4, 2026significant · resets scoring window
- Early Access: Update 9, Patch 2Aug 20, 2025
- Early Access: Update 9 - New! Community RequestsJul 10, 2025significant · resets scoring window
- Early Access: Update 8 - Echoes of GratitudeJun 11, 2025significant · resets scoring window
- Early Access: Update 7 - Classes & CruciblesMay 21, 2025significant · resets scoring window
- Update 6, Patch 1 - Crossplay & Login FixesMay 7, 2025
- Hotfix: Rewards/Drops BugfixesMay 6, 2025
- Road to 1.0: Retroactive AchievementsMay 2, 2025
- Update 6: Class Mastery & Cross Progression Arrive!Apr 29, 2025significant · resets scoring window
- Early Access: Update 5 - Combat & Balance TuningFeb 12, 2025significant · resets scoring window
- Early Access: Update 4 - New Missions & LanguagesJan 15, 2025significant · resets scoring window
- Early Access: Update 3 - GrandeurDec 11, 2024significant · resets scoring window
- Early Access: Update 2 - Danger Level 5!Nov 12, 2024significant · resets scoring window
- Early Access: Update 1 - DuskveilOct 8, 2024significant · resets scoring window
- Early Access: Patch 2 - Balancing and Bug FixingSep 17, 2024significant · resets scoring window
