Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 80 | 115 |
| All-time Steam reviews | 80% | 74 | 1000 |
| Metacritic user ratings | – | 76 | 33 |
| Post-patch Steam reviews (trust-weighted) | 81% | 75 | 855 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Apr 14, 2025) · 300 reviews sampled · 855 total reviews in window · weighted 207.7 up / 48.3 down · computed 1h ago · full methodology →
Press & Creators reviews (71)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 100
“Odd Bug Studio returns with Tails of Iron 2: Whiskers of Winter, a sequel that invites us to experience an epic adventure through a story of misfortune, unity, resilience, and revenge. Undoubtedly, the weakest point is the gameplay, which needs polishing, greater fluidity, and versatility. Odd Bug Studio played it safe by returning to the path of Tails of Iron, but it is clear that a revamp is needed for the future.”
read full review ↗ - 70
“If you enjoyed the original, then Tails of Iron 2: Whiskers of Winters offers up more of the same brutal combat and stunning visuals, introducing minor yet welcome new additions like the whetstone and the grappling hook. Its basic environment layout can lead to a lot of excessive backtracking, which is a shame, but the world itself is so well-realised that we find ourselves compelled to recommend you check it out regardless. Just be warned; it's not for the faint of heart.”
read full review ↗ - 70
“Tails of Iron 2 is the poster child for a game that’s going to have a hard time winning over anyone who wasn’t already sold on its predecessor, not due to any lack of quality but because it essentially is its predecessor.”
read full review ↗ - 85
“Odd Bug Studio has crafted another superb adventure with Tails of Iron 2: Whiskers of Winter. It’s nearly everything you’d want out of a sequel. It builds upon a solid foundation while expanding key aspects of the world, story, and combat in meaningful ways.”
read full review ↗ - 75
“Tails of Iron 2: Whiskers of Winter expands on its predecessor with intense combat, a beautifully illustrated world, and a story dripping in Game of Thrones-style intrigue, but does it truly surpass the original? While the game introduces exciting new mechanics and epic battles, some aspects, like its supporting cast and side content, might not hit as hard as before. If you're curious whether this sequel strikes the perfect balance between innovation and nostalgia, you’ll want to check out Iain's full review on Couch Soup.”
read full review ↗ - 80
“Overall, despite my misgivings about the additions made to the basic formula, I’ve still got a lot of affection for Whiskers of Winter. I’m a sucker for this art style and world design; woodland critters cosplaying Game of Thrones will never not be a superb aesthetic, a perfect mixture of grimdark and adorable. Expanding it beyond the rats was a great choice, and I love the places that decision takes us. The basics of the gameplay and the combat are still really solid, and while I think the extra complexity of the elemental damage system muddies that somewhat and weakens the world-building, if you’re a mechanics-and-systems kind of player, you’ll likely enjoy it far more than I did.”
read full review ↗ - 75
“It’s disappointing how often Tails of Iron 2 leads me to wander the darkened valleys of over-demanding combat and back-track-demanding save points. However, the view from the mountain summits, the game’s secret-filled levels, propelling narrative, and magical visuals, cast sunlight on even my hardest experiences.”
read full review ↗ - 85
“Just as brutal as its predecessor, but its combat is still well-implemented, and it’s a serious challenge if you’re up for it”
read full review ↗ - 75
“Tails of Iron 2: Whiskers of Winter is without a doubt a good sequel, building upon its predecessor and improving it in almost every way. But with maturity come expectations, and despite the obvious care that went into this game, some aspects of it could have used more way polish.”
read full review ↗ - 70
“Overall, you have a game that doubles down on what fans loved about Tails of Iron while expanding in smart ways. There are some rough edges, but it's ultimately a superior sequel and a fun, challenging adventure.”
read full review ↗ - 75
“Tails of Iron II: Whiskers of Winter retains its strong suites (impeccable presentation, satisfying combat) from its predecessor, but the simplistic quest design and, especially, the rote exploration have room for improvement and are holding it back from reaching its true potential.”
read full review ↗ - 77
“Tails of Iron 2 offers a dark, fable-like narrative across three difficulty levels, appealing to a broad range of players. With its stylized visuals and captivating atmosphere, it’s well worth experiencing. Although its linear structure provides limited freedom, it remains compelling despite some areas that could be improved.”
read full review ↗
…and 59 more tracked reviews.
Patch history
- 🐣 Update v14932: Easter DLC, Balance Tweaks & More! 🐀⚔️Apr 14, 2025significant · resets scoring window
- Update: V 1.14536 Necromancer Fix, Soldier Grubs Fix, In-Game Price AdjustmentsJan 30, 2025significant · resets scoring window
