Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 77 | 6 |
| All-time Steam reviews | 90% | 84 | 1000 |
| Metacritic user ratings | – | 78 | 3 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 7 reviews sampled · 5 total reviews in window · weighted 6.2 up / 0 down · computed 59m ago · full methodology →
Press & Creators reviews (7)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Old-school strategy, what tries and succeeds to bring you first-hand all the anxieties, that you would probably experience in a post-apocalyptic world. [Issue#249]”
- 79
“NEO Scavenger is a deep, exciting sandbox for discovery with some truly surprising and inspired moments of storytelling. Its detailed and gritty survival mechanics bring an edge of realism, but often serve as a daunting barrier to some of the best parts of the story.”
read full review ↗ - 67
“Top games of survival genre, alas, are all built from an action or platformer base, which are rather constraining for a thoughtful (or just not-so-agile) player. So NEO Scavenger offers a unique experience: surviving with the luxury of turn-based gameplay. [Feb 2015]”
- 80
“The result of a passionate night between the F.T.L. and Fallout games is a bit ugly to look at and very hostile to the guests. If you have the nerves of steel you can find some hundreds of hours of pure entertainment. NEO Scavenger game is definitely the most interesting survival game of the last year.”
read full review ↗ - 75
“The biggest asset and problem that the game has is its difficulty level, because it does create that feeling of challenge that every good rogue-like needs and can produce moments of small but enchanting triumph, but it also tends to limit access to the story a little too much.”
read full review ↗ - 69
“A bleak-but-enjoyable survival game that's occasionally just a little too harsh for its own good. [Mar 2015, p.72]”
- 85
“NEO Scavenger is a fantastic very complete game with original and intense mechanics, and huge replayability. But most of all, it is highly lethal. A real challenge for lovers of survival games. Blue Bottle Games has created a very interesting offer at an affordable price that guarantees many hours of entertainment. A unique and almost essential title, which will test our skills and will force us to make brutal decisions in order to survive.”
read full review ↗
Patch history
- NEO Scavenger Is Officially Updated to v1.15Mar 15, 2017
- NEO Scavenger Is Officially Updated to v1.15Mar 15, 2017
- New Test Build 1.11: Null Pointer Bug FixesJun 10, 2015
- New Test Build 1.11: Null Pointer Bug FixesJun 10, 2015
- New Test Build 1.1: Split Data Files for ModdersMay 28, 2015
- New Test Build 1.1: Split Data Files for ModdersMay 28, 2015
- New Test Build 1.05: Modding and Other Bug FixesApr 14, 2015
- New Test Build 1.05: Modding and Other Bug FixesApr 14, 2015
- New Test Build 1.04: Hex Resource Bug FixFeb 27, 2015
- New Test Build 1.04: Hex Resource Bug FixFeb 27, 2015
- New Test Build 1.03: Crash Bug FixFeb 14, 2015
- New Test Build 1.03: Crash Bug FixFeb 14, 2015
- New Test Build 1.02: Bug FixesFeb 13, 2015
- New Test Build 1.02: Bug FixesFeb 13, 2015
…and 10 earlier patch announcements.
