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60

Game World Navigator Magazine

PressTrust score from 168 scored reviews vs. players

matches players
Bias
within ~8 pts
Vs player sentiment
0.35
Ranks like players
168
Games compared

How this trust score was computed

Trust blends alignment (40%): does the outlet rank games the way players do; decoded accuracy (30%): after translating the outlet's own scale habits (a '7/10 means mediocre' scale is decoded, not punished), how well its reviews predict player sentiment; and player-side (30%): on games where press consensus and players sharply disagreed, whose side it took. Recent reviews weigh more (2-year half-life), and the blend is shrunk toward a neutral prior (60) so small samples can't peg the scale. Player quality is launch-window Steam sentiment, so outlets aren't punished for reviewing a launch build that later got patched.

67
Alignment (40%)
75
Decoded accuracy (30%)
36
Player-side (30%)

Controversy record: on 20 games where press consensus and players sharply disagreed, this reviewer sided with players 4 times.

Computed 6m ago · full methodology →

Outlet vs. players

Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.

Biggest disagreements with players

The receipts: games where this outlet's verdict landed furthest from player sentiment.

Recent reviews (245 tracked)

  • 86

    It’s easy to get overpowered to the point where you can enter a melee completely naked, and emerge victorious. But still, you’ll find yourself putting on your best armor just because it feels right. KCD2 isn’t about powergaming – it’s about immersion in a very unique setting that’s obviously a labor of love. [Issue#266]

  • 79
    MiSideApr 7, 2025

    The game keeps shifting the mood, going from upbeat light novel to horror, hitting all stops in-between. The same can be said about gameplay: developers did their best to make sure that MiSide never goes stale in the 4 hours it takes to complete a single playthrough. [Issue#266]

  • 77
    Frostpunk 2Dec 20, 2024

    11 bit studios were trying to improve core mechanics and expand the scope of the game, but ended up with a completely different gameplay formula. The number 2 in the title probably hurts the game more than helps. [Issue#265, p.76]

  • 78
    The Plucky SquireDec 20, 2024

    Since the story is told in-game via a book, and its main character can pop out into the “real” world to interact with said book, designers got really creative with puzzles. For example, you can replace adjectives to change the properties of an item, or lift a page to make objects on an illustration fall where you want them to. [Issue#265, p.80]

  • 60

    Art deco noir cyberpunk world has a lot of little details that really nail that “high tech, low life” feeling. But with the story so bland and by-the-numbers, it’s hard to recommend Nobody Wants to Die as anything but an interactive artbook. [Issue#265, p.54]

  • 79
    Black Myth: WukongDec 20, 2024

    Fresh setting and vibrant locations belie some serious gameplay issues, like very uneven difficulty and sluggish movement of the main character. [Issue#265, p.66]

  • 86
    NevaDec 20, 2024

    Nomada Studio is very open about Neva being inspired by Hayao Miyazaki’s works. And I have to admit – they’ve really hit the mark: the game is very heartwarming and emotional. [Issue#265, p.82]

  • 85

    A great entry point for people new to the Warhammer 40k franchise, as well as a nice throwback to the action games of old. No open world, no Souls-like mechanics, no “meaningful” story choices. Just you, your bolter and a whole lot of enemies to mow down. [Issue#265, p.72]

  • 69

    Middle-aged Cutter just doesn’t cut it as a hero. Everything about him screams that he’s old, he’s tired, and instead of going on an adventure, he would’ve preferred to spend the day playing Farming Simulator. [Issue#264,p.54]

  • 82
    Rise of the RoninAug 23, 2024

    Combat in Rise of the Ronin is far more nuanced than in Ghost of Tsushima, so even after many hours of gameplay you may discover a new aspect to it that will come as a pleasant surprise. [Issue#264,p.68]

  • 91

    The world is incredibly detailed, so instead of rushing to the next quest objective, make sure to take your time and let it all soak in. [Issue#264,p.58]

  • 80
    Stellar Blade™Aug 23, 2024

    There’s a lot to see here! [Issue#264,p.48]

  • 81
    Pacific DriveApr 23, 2024

    S.T.A.L.K.E.R. has made Roadside Picnic famous, but it harshly mangled the book: S.T.A.L.K.E.R.’s Zone was a zone of armed conflict between various factions and mutants, instead of being a place of mystery and supernatural. Pacific Drive, on the other hand, pays an unexpected tribute to the “feel” of the original book, despite nominally being “a car-driving game”. [Issue#263, p.62]

  • 87

    Infinite Wealth is a kaleidoscopic parade of everything that made original Like a Dragon great. Except there’s more of everything, and everything is more interesting than before. [Issue#263, p.66]

  • 80
    Last EpochApr 23, 2024

    “Modest” is the first word that comes to mind. Modest graphics, modest story about EEEEVIL, Diablo-esque gameplay... Except it’s not – the amount of skill customization is staggering, and unlike Path of Exile, you can change your build on the fly. [Issue#263, p.48]