Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 71 | 6 |
| All-time Steam reviews | 87% | 81 | 475 |
| Metacritic user ratings | – | 79 | 1 |
| Post-patch Steam reviews (trust-weighted) | 98% | 94 | 46 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Dec 27, 2024) · 46 reviews sampled · 40 total reviews in window · weighted 23.4 up / 0.4 down · computed 4h ago · full methodology →
Press & Creators reviews (28)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“First-person games are often dominated by a theme of shooting, but Cloudbuilt is one of the few games to place a low emphasis on combat. The game would work perfectly well without any confrontation and it is possible to complete the majority of it as a pacifist. Cloudbuilt's strengths lie in its amazing platforming elements, which are in abundance throughout the game. Whether it is running along walls, boost jumping between platforms or scaling high walls, the game creates a rush of adrenaline that makes it one of the most enjoyable experiences available.”
read full review ↗ - 80
“Cloudbuilt is a pretty game with a strong incentive to replay. If your primary interest is in a story, it's probably not for you. If you're more intrigued by jetpacks, rocket boosts, wall-running and the thrill of flying off a ramp as you make your way to levels end as fast as you ruddy well can, Cloudbuilt is heartily recommended.”
read full review ↗ - 60
“A precise, highly challenging parkour platformer with a heavy emphasis on replaying stages and somewhat unfortunate fascination with projectiles.”
read full review ↗ - 60
“It's very smooth and nice to look at, but loading times are quite long and made the wait for constant death quite boring. It seems unable to decide whether it is a parkour game or a third-person shooter, and that hampers what could be a much better game had it decided between the two.”
read full review ↗ - 70
“It's hard not to recommend Cloudbuilt between it's innovative take on a third-person action adventure platforming game and it's easy price tag. It's also very easy to see that this is Coilworks first game as it lacks a layer of polish, but it's a valiant effort and I am personally excited to see what they do next. While most won't find much replay value once they beat the game those who come to master Cloudbuilt will certainly keep the community alive through ghosts and challenges.”
read full review ↗ - 78
“Cloudbuilt's platforming-as-time-trial-racing premise puts Sonic to shame, but its visual design detracts rather than supports it.”
read full review ↗ - 70
“Cloudbuilt is a fantastic platforming game that's simply held back by substandard controls. ”
read full review ↗ - 65
“Cloudbuilt is based on parkour and is at times able to achieve its vision and reveals its potential. When you run, jump and cross everything, with a smooth combination, you feel free. Sadly, some control issues and the useless combat scheme tear its wings.”
read full review ↗ - 60
“A precise, highly challenging parkour platformer with a heavy emphasis on replaying stages and somewhat unfortunate fascination with projectiles.”
read full review ↗ - 80
“Cloudbuilt succeeds remarkably in proving that how a game feels and what you do within it can tell stories all on their own. The monologues contextualise the gameplay, and knowing that Demi is pushing through her own recovery maps cleanly onto the difficult jumps, complicated wall-runs and well-placed shots. Cloudbuilt is a game in which you'll die a lot, and that's not an accident. Demi's progress is slow and painful. Yours will be too, but that in itself carries meaning. Sometimes the quiet, narrow victories are the most meaningful.”
read full review ↗ - 80
“Brilliant and brutal, breathtaking and exacting, Cloudbuilt lights a rocket underneath traditional platformers. Exceptional level design, stunning visuals and a lofty skill ceiling make for an impressive debut, though its ferocious difficulty takes no prisoners.”
read full review ↗ - 50
“When I fall, I flail wildly, smashing buttons in an attempt to boost or double jump back to a safe platform. The protagonist cries out in frustration before giving up, and I can't help but empathize.”
read full review ↗
…and 16 more tracked reviews.
Patch history
- Minor PatchJan 6, 2025
- Features & Quality Update!Dec 27, 2024significant · resets scoring window
- Patch NotesAug 24, 2024
- Minor minor fixAug 19, 2024
- Quality and Smaller Feature PatchAug 13, 2024significant · resets scoring window
- Patch: Fixes, Improvements, and UI Features.Aug 4, 2024
- Quality UpdateJun 19, 2024significant · resets scoring window
- Small sound bug fix and UI animation bugMay 2, 2024
- Quality PatchApr 14, 2024
- Quality PatchMar 31, 2024significant · resets scoring window
- Smaller Quality UpdateJan 13, 2024
- Minor patchSep 7, 2023
- Minor level update & visualsAug 21, 2023
- Quality Update & Editor FeaturesAug 11, 2023significant · resets scoring window
- Minor hot fix fix to the recent patchJul 22, 2023
- Quality Patch + Yet another new skinJul 21, 2023
- Hot Fixes + One More Skin AgainJul 14, 2023
- Two New Unlockable Skins & PatchesJul 10, 2023significant · resets scoring window
- Smaller Update/Hot FixesApr 21, 2023significant · resets scoring window
- Performance & Quality PatchApr 5, 2023significant · resets scoring window
- Major 2023 Update Now Live!Feb 3, 2023significant · resets scoring window
- Update News BlogJan 12, 2023
- Big Cloudbuilt Update To Arrive Soon!Dec 13, 2022
- Minor achivement bug patchOct 9, 2021
- Super Cloudbuilt Update/Changes IncomingSep 24, 2021
- Patch notes and a small event extensionNov 5, 2020significant · resets scoring window
- Haloween event + patchOct 29, 2020significant · resets scoring window
- Major 2020 Update!Jun 25, 2020significant · resets scoring window
- Game patch & lots of Editor improvementsApr 12, 2015significant · resets scoring window
- Game patch & lots of Editor improvementsApr 12, 2015
- Game & Editor Patch + Useful resourcesMar 25, 2015significant · resets scoring window
- Game & Editor Patch + Useful resourcesMar 25, 2015
- Game & Editor Patch + Workshop TemplatesMar 23, 2015significant · resets scoring window
- Game & Editor Patch + Workshop TemplatesMar 23, 2015
- Change Log - v1.21 (386046)Sep 18, 2014
- Change Log - v1.21 (386046)Sep 18, 2014
- Change Log - v1.2 (368869)Aug 29, 2014significant · resets scoring window
- Change Log - v1.2 (368869)Aug 29, 2014significant · resets scoring window
- Change Log - v1.11 (331696)Jul 22, 2014significant · resets scoring window
- Change Log - v1.11 (331696)Jul 22, 2014significant · resets scoring window
…and 18 earlier patch announcements.
