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Kill Screen
58

Kill Screen

Press339 reviews on recordTrust score from 143 scored reviews vs. playerswebsite ↗

9 below players
Bias
within ~9 pts
Vs player sentiment
0.28
Ranks like players
143
Games compared

How this trust score was computed

Trust blends alignment (40%): does the outlet rank games the way players do; decoded accuracy (30%): after translating the outlet's own scale habits (a '7/10 means mediocre' scale is decoded, not punished), how well its reviews predict player sentiment; and player-side (30%): on games where press consensus and players sharply disagreed, whose side it took. Recent reviews weigh more (2-year half-life), and the blend is shrunk toward a neutral prior (60) so small samples can't peg the scale. Player quality is launch-window Steam sentiment, so outlets aren't punished for reviewing a launch build that later got patched.

64
Alignment (40%)
73
Decoded accuracy (30%)
22
Player-side (30%)

Controversy record: on 27 games where press consensus and players sharply disagreed, this reviewer sided with players 6 times.

Computed 6m ago · full methodology →

Outlet vs. players

Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.

Biggest disagreements with players

The receipts: games where this outlet's verdict landed furthest from player sentiment.

Recent reviews (301 tracked)

  • 75

    The suburbanization, the cartoonish aesthetic, and the “one more turn” addictiveness are still recognizable parts of the core experience people keep coming back for. It is still a full, massive, joyous videogame, even if I have to squint to find the joy beneath mere wit—but the two extremes are now growing wider and wider apart. How long before the fabric of the game snaps under the strain?

    read full review ↗
  • 84
    OwlboyOct 27, 2016 · Brent Ables

    Owlboy is a masterful tale of transcending disability

    read full review ↗
  • 84
    OwlboyOct 27, 2016

    Owlboy is itself as joyful and powerful an example of such art as I can recall. That it also happens to be an exceptionally well-crafted and tasteful videogame made by a very small group of people may not entirely be a coincidence.

    read full review ↗
  • 54
    Masquerada: Songs and ShadowsOct 20, 2016 · Chris Breault

    Masquerada declines as the plot slows down. The herky-jerky pace gets more grating, the mania for proper nouns more distracting. What looked like a scrappy little underdog RPG turns out to be a collection of worn-out ideas.

    read full review ↗
  • 60
    THOTHOct 19, 2016 · Zack Kotzer

    Thoth’s main addition to the twin-stick shooter is its constant intimidation tactics. The short segments you set out to beat—64 in all—keep you aghast constantly, and you’ll learn quickly that even when things look peaceful it can mean that something deadly hasn’t shown itself to you yet. Silence is just an opportunity for a bomb to go off.

    read full review ↗
  • 56
    AragamiOct 17, 2016 · Brent Ables

    The Last of Us took a boring idea and made everything about it sublime; Aragami takes a lot of good ideas and neglects to make any of them great. Even the story feels uninterested in itself: the cutscenes are mostly under 10 seconds, and the characters habitually preface expository statements with phrases like “By the way” and “In case you were wondering.”

    read full review ↗
  • 81
    ThumperOct 13, 2016 · Dan Solberg

    Thumper is a remarkably physical experience despite the fact that you control it with such modest thumb gestures.

    read full review ↗
  • 81
    ThumperOct 13, 2016

    There’s something to be said for the sensation of Thumper’s mid-game, where survival is the goal, ignorant of whatever score comes along with it.

    read full review ↗
  • 40
    PAC-MAN™ CHAMPIONSHIP EDITION 2Oct 7, 2016 · Dan Solberg

    The creators of Pac-Man CE 2 had the difficult task of remixing a game that has already been expanded upon and reworked to the point of refinement, and they chose to pile on the complexity anyway. The result is a Frankenstein’s Pac-Man—a mess of features and modes that, despite all the power pellets and fruit and ghosts, still left me feeling hungry.

    read full review ↗
  • 78
    Diaries of a Spaceport JanitorSep 29, 2016 · Gareth Damian Martin

    Delicate moments that point towards the optimism at the heart of Spaceport Janitor. By bridging the gap between our daily struggles and the daydreams that surround them, it suggests that the one space we truly own is our imagination.

    read full review ↗
  • 45
    Wheels of AureliaSep 26, 2016 · Jess Joho

    Wheels of Aurelia sputters onto the race track

    read full review ↗
  • 54
    ReCore: Definitive EditionSep 23, 2016 · Nicole Carpenter

    By the game's end, I found I didn't care about any of the characters. Instead, I was fed up, hunting down the rest of the prismatic cores in order to reach the end. The game had done a full 180. It's a major disappointment, given the promise ReCore shows at its beginning, when it's just Joule and Mack.

    read full review ↗
  • 30
    VirginiaSep 23, 2016 · Zach Budgor

    Virginia needs to go back to film school

    read full review ↗
  • 77
    Event[0]Sep 19, 2016 · Jay Egger

    As is the case with a lot of like-minded sci-fi, Event[0] sets out to blur the already hazy lines between human and machine. It does this especially well with how it coaxes you into communicating with Kaizen.

    read full review ↗
  • 77
    Event[0]Sep 19, 2016

    Don’t expect to find touchscreens, paper-thin televisions, or computers any smaller than a child here.

    read full review ↗